10-06-2019, 07:46 PM | #11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Super HP [Supers]
You're going to spend it fulfilling the accessibility limitation...
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10-06-2019, 08:46 PM | #12 |
Join Date: Feb 2016
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Re: Super HP [Supers]
You cannot take FP damage willy nilly, no more than you can take HP damage by willing it. You must have something that uses the FP and anything that you could do takes more than the instant required to take damage.
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10-06-2019, 09:10 PM | #14 |
Join Date: Aug 2018
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Re: Super HP [Supers]
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10-06-2019, 09:59 PM | #15 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Super HP [Supers]
You run into the problem of "you're paying for an advantage to make the power worse".
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10-06-2019, 10:17 PM | #16 |
Join Date: Feb 2016
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Re: Super HP [Supers]
The reflexive nature is part of the Super-Effort enhancement, it is not a separate enhancement. You do not need to spend an action to ready extra effort, and Super-Effort is the same way. For example, you can reflexively activate Super ST when attacked to reduce knockback because it is a reflexive aspect of Super-Effort.
In the case of having Reflexive on a normally passive power so that it can still be useful when it has to spend FP to active, you end up with a net +35% enhancement, which is not optimal or even sensible. Of course, there is no particular reason why you could not put Super Effort as a +400% enhancement to DR with Force Field. In that case, a character with DR 8 (Affects Others, +50%; Area Effect, 4 yards, +100%; Force Field, +20%; Hardened, +80%; Super, -10%; Super-Effort, +400%) [296] would normally have DR 8, but could reflexively spend 1 FP per minute to increase it to DR 50. |
10-07-2019, 07:20 AM | #17 | |
Join Date: Sep 2004
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Re: Super HP [Supers]
Quote:
*Similar meaning consequences for a defensive advantage being triggered. Not FP per IT:DR hit. It was an attempt to build various "Borderlands" style shields. |
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10-07-2019, 09:09 AM | #18 | |
Join Date: Feb 2014
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Re: Super HP [Supers]
Quote:
The difficulty I have with this power is game-mechanical; what happens to the increased hit points when fatigue expenditure ends? Does the injury scale when everything reduces? Then it's not too mechanically different from IT:DR with costs fatigue, except maybe for slam attacks... |
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10-07-2019, 09:31 AM | #19 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Super HP [Supers]
Quote:
__________________
Bill Stoddard I don't think we're in Oz any more. |
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10-07-2019, 10:58 AM | #20 |
Join Date: Feb 2014
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Re: Super HP [Supers]
My point is that the genre doesn't really have tropes when it comes to powers. Everything is on the table, no matter how ridiculous it sounds (and getting tired instead of hurt unless/until you fall unconscious seems conceptually simple compared to regular regeneration like Wolverine, getting tired while using a force field like Sue Richards, or increasing your total HP by using slugs which eat things and return the energy back to you a la Maggot, or increasing your total HP by getting angry like the Hulk). Comics are weird, and they try to make all powers unique with twists. The only tropes are in the story progressions or art styles.
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supers |
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