11-09-2019, 07:24 PM | #11 | |
Join Date: Aug 2007
|
Re: TL 9 Police Tactics
Quote:
Anyone who wants to get into heavy combat with the cops does not get a reply in kind. The SWAT team may not even be who responds to a call of "powered armor" but whoever does probably uses a guded missile in response.
__________________
Fred Brackin |
|
11-09-2019, 07:28 PM | #12 |
Join Date: Sep 2004
|
Re: TL 9 Police Tactics
Yes. PCA is good for cinema but it's basically putting mecha in civilian hands. Exosuits are better suited for construction than law enforcement.
|
11-09-2019, 09:57 PM | #13 | |
Join Date: Feb 2007
|
Re: TL 9 Police Tactics
Quote:
Drones won't so much replace police as be used by police, and they won't eliminate direct presence in all cases.
__________________
HMS Overflow-For conversations off topic here. |
|
11-09-2019, 11:27 PM | #14 | ||
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: TL 9 Police Tactics
Quote:
Quote:
Remember that the police are almost always dealing with members of the general public, most of them very ordinary, and even the professional criminals will generally avoid using heavy firepower on police unless they're part of a gang that's effectively at war with the cops. They don't need lots of firepower, and a Reflex uniform trousers and jacket (with a collar that can be turned up) is probably sufficient for a beat cop. Slap a Light Infantry Helmet and clamshell over the uniform in the event of a building assault, etc. As for powered armour, even the lightest TL9 suit is 165 pounds, counting helmet. Thus a SWAT team member plus armour and gear is going to be around 350 pounds, and that means it'll go through a lot of building floors once things get dynamic unless the wearer keeps to a slow walk. That severely limits their utility.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 11-10-2019 at 12:47 AM. |
||
11-10-2019, 12:41 AM | #15 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: TL 9 Police Tactics
Agreed, but they will tend to replace police in situations where power armor might be useful, which is what I was talking about.
|
11-10-2019, 12:51 AM | #16 |
Join Date: Aug 2007
Location: Denver, CO
|
Re: TL 9 Police Tactics
So, I've studied crime (a little) from a statistics point of view and have talked with a police chief (who represents a whole state of police chiefs to the state legislature).
One thing he doesn't anticipate changing is that police really want to deter crime more than react to it. And one of the best ways to do this is to be seen as a presence in the community. So... Do you want to go friendly or unfriendly with your world? A nice friendly way is to have minimally armed/armored police with some way to arm up if the situation arises. This can be SWAT teams on rapid response vehicles, or rapid-deployment armor/weapons in the car. It could even be some kind of mobile armory or drone delivery service for weapons and armor. A less friendly way is to have remote-controlled police robots and make them fairly ubiquitous. If there are police drones within a mile of any given location and 20 within 5 miles, and all can be equipped and respond within 2 minutes, that's pretty effective. Add to that a camera on the top of each one being monitored by the remote officers, and you have a pretty effective, pretty creepy system. Another option is surveillance. London is already headed down this path, but if everybody knows that they are being watched by the police at all times... That deters crime. Then police may stop and question anybody seen behaving in an unusual manner on cameras. Currently, systems are patchwork, but if cameras get cheaper, they could be everywhere. And a quick deployment of officers could be effective. Then, you could also have police supervisors giving orders with remarkable efficiency like they were looking at a battle map. A creepier form of surveillance involves citizen reporting and secret police. Everybody is expected to report suspicious behavior. Some people are tapped to behave suspiciously to test the system, so NOT reporting your friends or strangers on the street could get you in trouble too. Now, almost everybody reports. Almost everybody conforms. And... Dystopia.. |
11-10-2019, 01:48 AM | #17 | |
Join Date: Jul 2015
Location: England
|
Re: TL 9 Police Tactics
Quote:
At TL9 I think the main improvement will be in forensic and surveillance technology. The former could lead to prosecutions in cases where nowadays there isn't enough evidence. The latter is more controversial - there's a backlash against surveillance creep now, and with TL9 that's likely to get worse. Fundamentally I think this depends on what sort of world you want to run your game in. A dystopia will have inhuman drones with electrolasers patrolling the streets, omnipresent surveillance, etc. Or could equally plausibly say that the bobby on the beat isn't going to change much, though the forensics teams will benefit from better evidence gathering. And if it does come to a shootout, armed response or special forces will get all sorts of new gadgets. |
|
11-10-2019, 07:22 AM | #18 |
Join Date: Aug 2019
|
Re: TL 9 Police Tactics
When you look at things with LC in mind, you realize that the only change in tactics that Police/SWAT need are incorporating TL9 advances into their repetoire, rather than responding to civilians/criminals having it. It also helps that 2019 world is already light TL9
The entire Police force will not adopt Tacsuit as their uniform. It is likely they'll have their uniform made of some armored weave that still appears approachable and civilian, with chest section easily swappable for a Hardshell or Advanced Assault Armor (P3-57:12). Firearms will be equipped with reliable ID system to prevent the officer from being disarmed and shot with his own gun, which will come equipped with advanced hollow-points that will be that much more deadly, since real life hollow-points actually have serious chance to not expand. TL9 version ALWAYS expands. HUD Link will be mandatory. Speaking of HUD link, protective glasses like transparent tactical ones from High Tech will become a standard, both to protect the eyes and to project HUD upon it. Mainstay information will be navigational compass, brief data on the call via radio-codes (ie, 11-23 Code 2: Address), location of his partner via compass and, when sidearm drawn, current ammo count and crosshair. HUD will connect to the radio, digital, with small computer within. It'll run silhouette software to run facial recognition upon the person before the officer, using criminal database. It'll be activated via authentificating button press, to avoid unauthorized access in case of theft. It'll be a general replacement for in-cruiser terminal, which will be repurposed for other uses or simply serve as backup. All actions will be recorded via these HUD glasses and uploaded to remote server. The practice of blocking body cam will die out, as courts will rightfully claim that if the camera was blocked, officer's eyesight was blocked. It'd be easy to prove that it wasn't. A lot of good things can be done with software, such as translator packages for tourist police, and speed/range reader for traffic police. Drones will replace Police Helicopters in scouting role, their software should be sophisticated enough to follow a vehicle or patrol pattern, or pilot slots will be given to drone operators for less pay. Direct integration into wider PoliceNET that can feed data to officers on the ground. Helicopters will retain their transport role for SWAT teams and such. SWAT teams will choose tacsuit as their standard uniform, modified to be used with Hardshell or Advanced Assault Armor without DX penalty. Standard Police HUD will receive TacNet software as well as various other aids like door weakpoint databases, etc. Their main armament will be an Assault Carbine, similar to late TL8 cousin. SWAT teams have never placed body armor penetration over safety of others, thus large die and huge piercing modifier is of little use to them. TL9 variants of AP ammo will be issued when appropriate, while Storm Carbine will be reserved for less conscious units, where it'll replace 7.62x51 assault rifles. Shotguns will remain the same, although ammo will be improved. Quad-stack magazine shotguns may appear here or there, but they won't be common, as they give no extra benefit to SWAT tactics. Rocket Pitons with auto-ascender will replace standard grappling hooks, increasing speed and reliability of tactical climbing. Infiltration tactics, medical training, will become more sophisticated and technological. In general Police will probably be able to simply shut down most of their opponent's equipment via internet-of-things, digital safeties, self-driving cars, etc. Everyone will quietly phase away the analogue equipment except paranoid and extremely poor, for varied reasons.
__________________
Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
11-10-2019, 07:31 AM | #19 |
Join Date: Feb 2016
|
Re: TL 9 Police Tactics
How exactly is 2019 early TL9? I would think it is more late TL8 with emergent TL9.
|
11-10-2019, 07:49 AM | #20 | ||
Join Date: Aug 2019
|
Re: TL 9 Police Tactics
Quote:
Quote:
__________________
Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
||
Thread Tools | |
Display Modes | |
|
|