11-04-2019, 12:14 PM | #11 | |
Join Date: Dec 2007
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Re: Afflicting Multiple Targets
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11-04-2019, 04:52 PM | #12 | ||
Join Date: Aug 2018
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Re: Afflicting Multiple Targets
"Removed the cone/area taboo" was referring to Selective Effect, since Selective Area has always been fine for those.
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Abilities without Area Effect or Cone can have “Selective Effect” if they have the potential to affect an area or multiple targets activelyto this on PU4p16: Any ability that can affect multiple targets may have this enhancement.Changes include the removal of "actively" (it just has to affect multiple targets, so presumably "passively" is now on the table) and the "without Area Effect or Cone" requirement. Quote:
If someone could ONLY paralyze hands (or 1 random body part) then yeah that should totally be a limitation, though I'm not sure how much. I'm trying to fathom what attribute would resist that device and I'm drawing a blank. |
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11-04-2019, 05:18 PM | #13 | |||
Join Date: Sep 2004
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Re: Afflicting Multiple Targets
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11-05-2019, 01:04 PM | #14 | ||
Join Date: Aug 2018
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Re: Afflicting Multiple Targets
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Much like how Stretching borrowed "Limbs Only -20%" from Damage Resistance, maybe you could borrow that in constructing a limited-enhancement for Selective Effect? Limbs-Only Selective Effect would reduce +20% to +16%, whereas "Extremities Only" or "Limb Only" would be -40% reducing it to +12%, and "Extremity Only" would be -80% reducing it to +4%, less costly than Variable. Quote:
Given that normal people don't seem to ever resist it (it doesn't even seem like being healthy would normally even help) I wonder if at a baseline it's like Affliction 20 so that even being some uber HT 20 guy won't stop the transporter from working, but then this super soldier has some kind of "Power Block" which doubles some kind of +8 Resistance into +16 which on top of innately high HT helped him overwhelp it? |
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11-05-2019, 02:59 PM | #15 |
Join Date: Dec 2007
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Re: Afflicting Multiple Targets
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11-06-2019, 11:32 AM | #16 |
Join Date: Aug 2018
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Re: Afflicting Multiple Targets
You could have DX20 and Move 1 in theory though, which shouldn't get you out of range of a huge 5-yard AE transporter beam...
But I think you hit on something... I'm trying to remember if there are difficulties caused in locking onto someone if they're moving around v stationary. |
11-06-2019, 04:14 PM | #17 | |
Join Date: Jul 2015
Location: England
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Re: Afflicting Multiple Targets
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11-09-2019, 06:38 AM | #18 |
Join Date: Jul 2015
Location: England
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Re: Afflicting Multiple Targets
So my final draft build of this is:
Affliction (HT; Advantage: Transport, +1350% Area Effect 1, +50%; Selective Area, +20%; Malediction, +200%) [567] where Transport is: Warp (Improved, +10%; Extra-Heavy Encumbrance, +50%; Blind Only, -50%; Reliable 7, +35%; Maximum Range (10,000 miles), -10%) [135] Where five levels of reliable cancel the penalty from Blind Only, and two levels offset the penalty for using the ability in eight seconds rather than thirty (which is probably about the same as a Star Trek transporter). Does this look like a valid build? I'm not quite sure how to do the targetting (the range restriction on malediction makes targetting something 10,000 miles away difficult - and presumably you have to know where it is, this doesn't include any sort of scanning sense or detect). |
11-09-2019, 08:16 AM | #19 | ||
Join Date: Sep 2004
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Re: Afflicting Multiple Targets
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selective area, selective effect |
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