11-10-2019, 01:35 AM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Underground Adventures, Depth, and Temperature
Greetings, all!
Underground Adventures (page 12) suggests that temperature rises by 1°F per 82½ feet of depth, or 64ºF per mile, on average. While that seems to be based on large-scale gradient, there seems to be some doubt about it being applicable to a degree-per-hundred-feet level of precision. Is the recommended value at all a useful rule of thumb at those scales? Because it operates at rather small scales, but doesn't really indicate an error margin, and doesn't account for some big adjustments (whose impact can be huge compared to the indicated gradient value):
Just how much do those things throw off the numbers, and what can/should be done to improve the situation without turning dungeoneering advice into hundred-page geology textbooks? Thanks in advance! |
11-10-2019, 02:00 AM | #2 |
Join Date: Dec 2006
Location: Meifumado
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Re: Underground Adventures, Depth, and Temperature
In the dwarven agricultural thread we thought about this a little.
I think that's a broad rule of thumb, for all other things being equal. But to see a real world example of how temps might vary, these two graphs give a good idea. Page 9 of this PDF. This webpage. And this abstract talks about the effect of subterranean waterflow. I'm not sure air would have such a great effect, as it doesn't have as much thermal mass as rock, although significant honeycombing would break up the conductive paths for thermal flow through rock.
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