Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-02-2019, 07:53 AM   #11
AlexanderHowl
 
Join Date: Feb 2016
Default Re: temporarily lowering IQ below 1

A rock is also ST 0, DX 0, and IQ 0.
AlexanderHowl is offline   Reply With Quote
Old 12-02-2019, 08:04 AM   #12
Purple Snit
 
Join Date: Jan 2011
Default Re: temporarily lowering IQ below 1

I think there is also the matter of intent - the disadvantages are intended to represent PCs and NPCs with limits that affect them in a way that significantly influences the game, while the feature is just a shorthand way of noting that the rock/drone/clone body doesn't notice things independently.
Purple Snit is offline   Reply With Quote
Old 12-02-2019, 08:16 AM   #13
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: temporarily lowering IQ below 1

Quote:
Originally Posted by Purple Snit View Post
I think there is also the matter of intent - the disadvantages are intended to represent PCs and NPCs with limits that affect them in a way that significantly influences the game, while the feature is just a shorthand way of noting that the rock/drone/clone body doesn't notice things independently.
A 95 point difference can be significant when making Allys etc..
NineDaysDead is offline   Reply With Quote
Old 12-02-2019, 08:39 AM   #14
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: temporarily lowering IQ below 1

Quote:
Originally Posted by NineDaysDead View Post
In game terms, what's the mechanical difference between:

Blindness [-50]; Deafness [-20]; No Sense of Smell/Taste [-5]; Numb [-20] total -95

and

Insensate [0]

What justifies the 95 point difference? How do they differ in play?
That's not a fair representation. What the rock has is

IQ -10 [-200]; Fixed IQ [0]; Insensate [0]

and it also has Per 0 and Will 0 as byproducts.

I'd also say that a rock doesn't have Numb, because it doesn't have even an inchoate awareness of pain or damage, nor does it have any mechanical "functions" that can be disrupted by damage in the way that applies to machines. If anything, the rock has Immunity to Pain [30].
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is online now   Reply With Quote
Old 12-02-2019, 08:46 AM   #15
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: temporarily lowering IQ below 1

Quote:
Originally Posted by NineDaysDead View Post
A 95 point difference can be significant when making Allys etc..
Are we talking about the point value of a pet rock? :o)
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 12-02-2019, 09:04 AM   #16
Aldric
 
Join Date: Nov 2015
Default Re: temporarily lowering IQ below 1

Quote:
Originally Posted by whswhs View Post
That's not a fair representation. What the rock has is

IQ -10 [-200]; Fixed IQ [0]; Insensate [0]

and it also has Per 0 and Will 0 as byproducts.

I'd also say that a rock doesn't have Numb, because it doesn't have even an inchoate awareness of pain or damage, nor does it have any mechanical "functions" that can be disrupted by damage in the way that applies to machines. If anything, the rock has Immunity to Pain [30].
Let's say someone can use Possession on rocks, it would suddenly become very important to know if a rock is naturally Blind, Deaf, Numb and/or Immune to Pain
Aldric is offline   Reply With Quote
Old 12-02-2019, 10:09 AM   #17
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: temporarily lowering IQ below 1

Quote:
Originally Posted by Anders View Post
Are we talking about the point value of a pet rock? :o)
In actual play, probably more like a vehicle or something.
NineDaysDead is offline   Reply With Quote
Old 12-02-2019, 10:14 AM   #18
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: temporarily lowering IQ below 1

Quote:
Originally Posted by whswhs View Post
That's not a fair representation.
Why is it unfair?

Quote:
Originally Posted by whswhs View Post
What the rock has is

IQ -10 [-200]; Fixed IQ [0]; Insensate [0]

and it also has Per 0 and Will 0 as byproducts.
How is that different in play from:

IQ -10 [-200]; Fixed IQ [0];
PER 0 [0]; WILL 0 [0]

Blindness [-50]; Deafness [-20]; No Sense of Smell/Taste [-5]; Numb [-20]

Apart from the 95 point difference?



Quote:
Originally Posted by whswhs View Post
I'd also say that a rock doesn't have Numb, because it doesn't have even an inchoate awareness of pain or damage,
How does being unaware of pain or damage mean you don't have Numb?

Quote:
Originally Posted by whswhs View Post
nor does it have any mechanical "functions" that can be disrupted by damage in the way that applies to machines. If anything, the rock has Immunity to Pain [30].
In play, how would you tell the difference between a rock that has Immunity to Pain [30] and one that had Low Pain Threshold [-10]?
NineDaysDead is offline   Reply With Quote
Old 12-02-2019, 10:22 AM   #19
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: temporarily lowering IQ below 1

An entity with IQ 0 wouldn't be inconvenienced by not having eyes, because there's nothing there to process the information. A disadvantage that doesn't inconvenience you is worth no points.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 12-02-2019, 10:32 AM   #20
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: temporarily lowering IQ below 1

Quote:
Originally Posted by NineDaysDead View Post
How is that different in play from:

IQ -10 [-200]; Fixed IQ [0];
PER 0 [0]; WILL 0 [0]

Blindness [-50]; Deafness [-20]; No Sense of Smell/Taste [-5]; Numb [-20]

Apart from the 95 point difference?
Well, the case I was mainly concerned with was, say, an aircraft, say, ca. 1980. It has no AI functions, and thus its IQ, Per, and Will are all 0. But it doesn't make any IQ, Per, or Will rolls; those are made by its pilot.

So it has, for example, onboard radar. This is Scanning Sense. The aircraft can't use it, but the pilot can use it. Similarly, it has Telecommunication in the form of its radio system, which includes the ability to receive radio messages. Those are both "sensory" traits in GURPS terms. If a particular aircraft of that model had damaged components, it might have No Radar or No Radio; those would be sensory disadvantages relative to its normal racial template.

And if it has windows, letting the pilot see, then it seems to me that in parallel, it has sight, and if the windows are painted over, it may have Blind.

All of this is relative to the conscious of the agent that actually controls the plane's actions. And that relativity—"you can't use your own senses; someone else has to use them for you"—is what Insensate represents.

As for the rock, it seems to me that that question only arises in fantasy campaigns where elemental spirits can possess masses of matter of their type. And elementals always seem to have senses comparable to those of humans. Possessing a rock, and being blind and deaf and so on, is not something anyone would voluntarily do, though I suppose it could be a form of imprisonment.

Conversely, if you want to say that "senses" only refer to senses that the rock itself uses, or the airplane, then having not only Per 0 but also inability to make Per rolls at all seems to mean that it doesn't matter whether you have eyes, or ears, or a sensitive skin, or a radio receiver, because you can't use them. So I don't see any justification for giving you disadvantage points for them, as they don't limit you. It's just like not being able to take -6 points for not having a native language if your IQ is less than 6, or not being able to take levels of Low TL in the same case.

Quote:
How does being unaware of pain or damage mean you don't have Numb?
The specifications for Numb say that you still have certain degrees of tactile awareness. You can tell that you've been hurt; you just can't tell where. That isn't sufficient to describe a rock, which has no awareness at all of being damaged, and never has to roll for shock.

Quote:
In play, how would you tell the difference between a rock that has Immunity to Pain [30] and one that had Low Pain Threshold [-10]?
The latter can be knocked down and stunned on a roll vs. HT-2. The former cannot be stunned at all; and if it's knocked down, it's only by sheer physical impact from a collision that causes knockback. The former seems to be the only one that really makes sense for a rock; talking about a rock being "stunned" seems empty.
__________________
Bill Stoddard

I don't think we're in Oz any more.

Last edited by whswhs; 12-02-2019 at 10:38 AM.
whswhs is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.