12-01-2019, 10:46 PM | #1 |
Join Date: Aug 2018
|
temporarily lowering IQ below 1
Against an animal with an IQ of 2 (like B457 Shark or B458 Snake) throwing 2 energy into Foolishness (M134) should lower them to IQ 0.
M137 "Mindlessness" for comparison discusses the effects of lowering a subject's IQ to 1, which seems to reflect someone who is no longer Sapient (below IQ 6)... But since you need at least IQ 1 to be SENTIENT (per B15) would this basically mean you eliminate their self-awareness? Since you need sentience to learn skills or have mental traits, would this mean that any skills/mental traits would be temporarily de-activated while at IQ 0? Like for example "Bad Temper" or "Brawling"? But what actually happens. Can they make maneuvers at all? I assume they could at least continue to breathe (after all, plants aren't sentient and they still do photosynthesis) but I'm not sure how it would work with a shark since they need to actually swim to breathe. Or with eating food... a venus flytrap can close its mouth so maybe a shark/snake down to IQ 0 could still eat if you put food in their mouths? |
12-01-2019, 11:25 PM | #2 |
Join Date: Apr 2017
|
Re: temporarily lowering IQ below 1
(Note: the following is just my best educated guess, and not something I can confirm precisely via the official rules.)
Examples of things with IQ 0 (per B15 as you noted) include plants and brainless clone bodies. I'm not sure whether Foolishness is actually supposed to be able to reduce subjects to IQ 0, but I would venture that someone with IQ 0 is essentially comatose and helpless, totally incapable of taking voluntary actions. I am honestly not sure about the shark swimming thing, but if I were GMing and the shark was somehow important to the PCs, I'd be inclined to be merciful. (I assume that even if they swim in their sleep their brain is normally involved in the process, but this isn't remotely my field.) As for eating...well, I would point out that Venus flytraps don't need to actually chew and swallow their food -- they digest it pretty much where they trap it. Realistically, I think eating food normally would be a bit beyond the unfortunate IQ 0 victim. If someone really wanted to feed the poor snake and came up with a slightly plausible idea, though (feed it a liquid diet and try to stimulate it to swallow by reflex?), I'd probably be merciful as noted previously. |
12-02-2019, 12:47 AM | #3 |
Join Date: Oct 2004
Location: The former Chochenyo territory
|
Re: temporarily lowering IQ below 1
Treating them as sleeping or comatose, but still functional at that level, seems fairest. For a shark, I would include being able to swim enough to breathe, and perhaps swallow reflexively if being nursed somehow.
__________________
My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
12-02-2019, 02:46 AM | #4 |
Join Date: Apr 2013
|
Re: temporarily lowering IQ below 1
DFM2: Icky Goo allows IQ 0 Fungi, Jellies, Molds, and Slimes to function, with two of those being mobile menaces.
|
12-02-2019, 04:44 AM | #5 | |
Join Date: Aug 2015
|
Re: temporarily lowering IQ below 1
Mind Control spells like Foolishness work only on sapient creatures (IQ 6+) as per Magic p.133.
Now in case of a different ability that lowers a subjects IQ to 0, then the FAQ has a rule on what happens. Quote:
|
|
12-02-2019, 04:47 AM | #6 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: temporarily lowering IQ below 1
Kromm and I discussed IQ 0 while I was working on Template Toolkit 2. There's established precedent that a cybershell that's not running any of the usual sorts of AI has IQ 0, and therefore Per 0. But it can still respond to stimuli that have a sufficiently high bonus to Per rolls; for example, a totally obvious stimulus with +10 to Per gives it a 50/50 chance of noticing. So TT2 adds a new zero-point feature, Insensate, which gives it Per 0 in all situations, or "you never get to make a Per roll for anything." Usable for rocks, vehicles without onboard computers, and so on.
__________________
Bill Stoddard I don't think we're in Oz any more. |
12-02-2019, 06:43 AM | #7 | |
Banned
Join Date: Aug 2004
|
Re: temporarily lowering IQ below 1
Quote:
|
|
12-02-2019, 06:47 AM | #8 |
Join Date: Apr 2018
Location: Trondheim, Norway
|
Re: temporarily lowering IQ below 1
I think the idea is to have Insensate in addition to the disads you mentioned.
__________________
You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue |
12-02-2019, 07:16 AM | #9 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: temporarily lowering IQ below 1
Quote:
If you're working with a vehicle, instead of rolling for the vehicle's IQ or Per, you roll for the driver's IQ or Per. The driver is not blind; the vehicle has windows and/or closed-circuit video. The vehicle may even have radar, sonar, scanning senses, which the driver can use. What the vehicle lacks is not the physical sense organ embodied in radar, but the cognitive capacity to process it (since the driver is supplying that, and the vehicle has no "brain" in itself). This is part of the same logic as the vehicle acting on the driver's turn, set by their Basic Speed; as its own Basic Move being independent of its (nonexistent) Basic Speed and the driver's Basic Speed; and as its maneuvers being based not on its DX but on the driver's control rolls (though it can have handling bonuses or penalties that are functionally bonuses or penalties to DX). As for a rock, it seems to me that the issue is not that the rock is blind, but that it has no information processing that would enable it to process sense data in any way. Given that lack, its possession or nonpossession of sense organs is irrelevant, as it doesn't impose any further limitations on the rock. It's exactly like a dog, with IQ 4, not being able to take -6 points for Native Language (None). It's a bit awkward, and I would rather have just said that if you have Per 0 you can never perceive anything, but we have a precedent of IQ 0 not imposing that limitation.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
12-02-2019, 07:45 AM | #10 | |
Banned
Join Date: Aug 2004
|
Re: temporarily lowering IQ below 1
Quote:
As for a rock, it seems to me that the issue is not that the rock lacks the ability to process sense data, but that it has no sense organs. Given that lack, its possession or nonpossession of ability to process sense data is irrelevant, as it doesn't impose any further limitations on the rock. In game terms, what's the mechanical difference between: Blindness [-50]; Deafness [-20]; No Sense of Smell/Taste [-5]; Numb [-20] total -95 and Insensate [0] What justifies the 95 point difference? How do they differ in play? |
|
|
|