Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Thread Tools Display Modes
Old 11-14-2019, 07:43 AM   #21
Join Date: Mar 2019
Default Re: Heroic Archer House Rule

Originally Posted by evileeyore View Post
Now, a 'properly made'* DF Ogre Scout can do some serious damage... when he drives the 3 inch diameter arrow shaft through the target and the wall behind the target...
I've been wanting to make an ogre that wears a ballista like a backpack, and walks around with a gnome buddy on her shoulder. When the action comes, the Ogre puts her fists down on the ground, tucks her chin, and the gnome launches massive darts from her back.
Yssa is offline   Reply With Quote
Old 11-15-2019, 09:54 AM   #22
Join Date: Sep 2004
Location: Montréal, Québec
Default Re: Heroic Archer House Rule

The only major issue I can see with the -1/-2 to skip the rolls is that I’ve certainly taken shots at adjusted skill 12. I’d say it works as an option for the archer, but they should have the possibility of saying “I’m going to make all three rolls in this case because going from 12 to 11 to avoid two rolls of vs 17+ isn’t reasonable”
Per-based Stealth isn’t remotely as awkward as DX-based Observation.
ArchonShiva is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 03:01 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.