01-15-2013, 03:02 AM | #111 |
Join Date: May 2011
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Re: GURPS Releases seem to be slow?
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01-15-2013, 08:01 AM | #112 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Releases seem to be slow?
Quote:
Spaceships is meant to be for "everyone else", which makes it a little alien for me.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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01-15-2013, 08:07 AM | #113 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Releases seem to be slow?
Quote:
Don't get me wrong, vehicles were fun. But with SS you can eyeball stuff and be ready to provide a rough statline in a few minutes. With vehicles, each and every craft had to be the lovechild with a special place in the campaign. Quote:
(Off-topic: the most alien thing in the last 24 hours was learning about overloading both the true and the false operator; that's right, the realisation that an object can be both or neither at the same time is Lovecraftian. Then again, I'm a beginner.) |
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01-15-2013, 08:14 AM | #114 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Releases seem to be slow?
Quote:
(But I often find I take GURPS things and work them the wrong way around. While most people use the Aliens generation system in GURPS Space to see what pops out, I flip to the back, create a society that interests me ("Hmmm, what would a hyper-paranoid but very technological species look like"), then use that to derive the basic behavior, and from the behavior determine what sort of critter they are, and then fill in the blanks to suit how I now envision them). I often say "GURPS Vehicles only needs algebra," which some people apparently take to mean "You can understand variables," but really algebra requires you to understand numbers and how to make them work for you. It involves taking a formula, snapping it into pieces and then putting them back together in a way that suits your purposes better. Many people do not understand how to do this, not really on an intuitive level. For them the "lego" approach of tossing components into a space-ship sized bin might be more appealing. (Incidentally, I'm amused that every "GURPS releases are slow" thread seems to inevitably turn to GURPS Vehicles? What will we complain about when it comes out? Or am I being excessively optimistic?)
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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01-15-2013, 08:38 AM | #115 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Releases seem to be slow?
Quote:
'If I take a hull roughly comparable to a BSG Viper*, what kind of modules can I expect to fit in it?' With VE2e, I had no idea what to answer. With SS, I can gauge roughly what calibre guns I can fit on it, how much space can be afforded for the pilot, what the DR and MR will be etc. Things are particularly difficult for judging the amount of space/mass needed for limbs of mecha and transforming vehicles. This actually came up in one space opera I played in; in contrast, my ship was a glorified space tug with a vectored inertialess drive (including power generators) occupying 75% of its mass and a spinal gun in the other 20%. It also outmanoeuvred the mech-fighter in space and almost in atmo, through pure brute thrust. Quote:
* == You can substitute the Caldari Drake for the more munchkin-minded. ;) |
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01-15-2013, 08:40 AM | #116 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Releases seem to be slow?
GURPS Girl Genius? :D
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
01-15-2013, 08:49 AM | #117 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: GURPS Releases seem to be slow?
A new edition of Magic. That'll hold us until 5e.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
01-15-2013, 09:17 AM | #118 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Releases seem to be slow?
Oooh, yes, what was I thinking.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
01-15-2013, 10:24 AM | #119 |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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Re: GURPS Releases seem to be slow?
In addition to the above mentioned, GURPS Bestiary.
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01-15-2013, 11:45 AM | #120 |
Join Date: Feb 2005
Location: Austin Texas
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Re: GURPS Releases seem to be slow?
I not sure whether this puts me in the minority but I would rather see a GURPS vehicle system that is much more like Spaceships.
or a "spaceships" series that took different time periods Maybe "high tech", "modern", "ultra-tech" (for smaller ships) with lens books biotech, magic tech, super science, steam-punk But spaceships makes a great framework. Then when they finished may a computer program that combined them all and allowed them to choose or make a shape and fill it with the rules and points being calculated as you go. -- sorry got lost in a fantasy there for a moment :)
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