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Old 02-12-2009, 09:45 PM   #1
Cheddar Limbo
 
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Default "Smells Like..." and Lurking Monsters

Will cards like "Smells Like Dinner" and Monster Magnetism move Lurking Monsters? Or does the "if it can do so legally" clause in the curse mean that lurking monsters cannot be moved?

Thanks!
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Old 02-12-2009, 09:49 PM   #2
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Default Re: "Smells Like..." and Lurking Monsters

Quote:
Originally Posted by Cheddar Limbo
Will cards like "Smells Like Dinner" and Monster Magnetism move Lurking Monsters? Or does the "if it can do so legally" clause in the curse mean that lurking monsters cannot be moved?

Thanks!

Yes, the "if it can do so legally" clause would mean that you could not use those type of cards to move a lurking monster. Lurking monsters don't move unless they lose the lurking ability (I believe the "Fast" monster enhancer removes the lurking ability), which means it is not legal for those monsters to move.
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Old 02-12-2009, 09:55 PM   #3
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Default Re: "Smells Like..." and Lurking Monsters

Quote:
Originally Posted by Cheese8242
Yes, the "if it can do so legally" clause would mean that you could not use those type of cards to move a lurking monster. Lurking monsters don't move unless they lose the lurking ability (I believe the "Fast" monster enhancer removes the lurking ability), which means it is not legal for those monsters to move.
Actually, the rules state:
Quote:
A yellow footprint with a slash through it means the monster is Lurking. A Lurking monster doesn’t move during the Monster Turn, but cards that move monsters will affect it normally.
So Smells Like... and it's ilk can move lurking monsters.
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Old 02-12-2009, 09:56 PM   #4
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Default Re: "Smells Like..." and Lurking Monsters

Quote:
Originally Posted by Progmode
Actually, the rules state:
So Smells Like... and it's ilk can move lurking monsters.

Well, then I stand corrected.
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Old 02-12-2009, 10:05 PM   #5
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Default Re: "Smells Like..." and Lurking Monsters

Terrific, thanks guys.
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Old 02-13-2009, 07:34 AM   #6
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Default Re: "Smells Like..." and Lurking Monsters

I think the "if it can do so legally" clause is related to doors, walls or passageways.
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Old 02-16-2009, 10:13 AM   #7
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Default Re: "Smells Like..." and Lurking Monsters

Quote:
Originally Posted by bonetm
I think the "if it can do so legally" clause is related to doors, walls or passageways.
What of the darkness? Say your dungeon is shaped like this:

oo-o

with - being the darkness. Can a monster in room 4 traverse the darkness to get "one room closer" and end up in room 2?

(I'd guess "yes".)

Similarly (and I'll guess "no" here, but I figured I have to ask) can a monster simply move "right" and "wrap around" to room 1 to move "one room closer"?
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Old 02-16-2009, 03:18 PM   #8
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Default Re: "Smells Like..." and Lurking Monsters

I treat this in the same way we play Winds of Fate - you can only move them into previously explored rooms.
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