05-30-2009, 03:52 PM | #1 |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Perks, can we have too many?
Basic, Martial Arts, Power-Ups 2, Magical Styles, Psionic Powers... we have so many Perks it's starting to make me feel dizzy. What's worse, they're spread over several books.
Can we have too many? Are perks the GURPS version of prestige classes (something obscure and munchkiny that everyone wants)? My players haven't sprung a bunch on me yet, actually they're simple players with clean characters, I'm the one who's likely to spring this on my GM. I'm not doing it a lot and already I'm getting the "are you sure you're not trying to pull one on me?" look. This isn't criticism per se, if anything a variety of choices to pick from reduce the number of perks players try to invent outright. It's just something that's been nagging me and I wondered what the comunity thought... |
05-30-2009, 03:55 PM | #2 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Perks, can we have too many?
Too many options? Um, nope.
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05-30-2009, 03:59 PM | #3 |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: Perks, can we have too many?
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05-30-2009, 04:00 PM | #4 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Perks, can we have too many?
It boils down to how many you want to integrate, I suppose. It's best if players know their PC concepts first, then see if there are any mechanical benefits based on that they want for sure.
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05-30-2009, 04:10 PM | #5 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Perks, can we have too many?
Quote:
QFT.
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05-30-2009, 05:20 PM | #6 |
Join Date: Jan 2008
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Re: Perks, can we have too many?
Actually I'm having trouble convincing most of my friends to play GURPS due to how many options there are. It's a case by case on the player types.
Just to say, there is a problem with having too many options. It might be minor... and rarely noticeable... but it's there.
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If I say something, don't take it seriously... I really don't know what I'm talking about. |
05-30-2009, 05:27 PM | #7 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Perks, can we have too many?
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05-30-2009, 05:28 PM | #8 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Perks, can we have too many?
Quote:
(There are some exceptions to this rule: Noob dramatists are going to naturally fixate on all the kewl angst that their disads give them, even being disappointed if they turn out to be "free points," and they won't know all the details of their nitty gritty little powers. Still, the division is a good way for them to learn, and you should help players like that design their characters in broad, general ways, with things like Wild Card skills rather than Perks anyway) |
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05-30-2009, 05:31 PM | #9 | |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Perks, can we have too many?
Quote:
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05-30-2009, 05:34 PM | #10 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Perks, can we have too many?
There is a solution, but it isn't easy: templates and acceptable trait lists.
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