11-08-2018, 07:01 PM | #1 |
Join Date: Jun 2010
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Question about ST: magic costs and hits
Okay, I am confused about how hits and magic costs affects ST.
So if you take injury, does that reduce the ST attribute? Like, if you roll ST while hurt, is your chance of success reduced? Same deal with ST fatigue from casting spells. I understand the difference between wounds and fatigue, but I don't get how the other aspects of ST interact with them, if at all. Thanks in advance. |
11-08-2018, 08:31 PM | #2 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Question about ST: magic costs and hits
See ITL page 118: "A figure that takes 5 or more hits in one turn has its DX adjusted -2 for its next action (spell, attack, etc.).
A figure that takes 8 or more hits in one turn immediately falls down. ... Any figure whose ST is reduced to 3 or less has an extra -3 DX for the rest of the combat." Hits don't reduce your rolls for weapon damage, but hits and fatigue do reduce your sustained effort. For example: ITL page 71: "However, exhaustion will reduce their ST by 4 each hour. Since tunneling speed is based on a figure’s ST at the moment (affected by any wounds or exhaustion) this means that the diggers will slow down each hour until they drop."
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11-09-2018, 12:18 AM | #3 | ||
Join Date: May 2015
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Re: Question about ST: magic costs and hits
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Fatigue does have the effect on mining speed, but other than that, also does not reduce your ST except for how much injury and spellcasting you can do. There may be an occasional exception, such as the "Pushing" rules for multi-hex figures on page 104, which refers to the ST "at the moment", which I do take to mean taking damage and fatigue into account. |
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11-12-2018, 05:37 AM | #4 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Question about ST: magic costs and hits
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11-12-2018, 08:10 AM | #5 |
Join Date: Dec 2017
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Re: Question about ST: magic costs and hits
I use the weight based ENC rules but pay attention to them only when someone is clearly carrying more weight than their armor/shield penalties would come to. I don't recalculate for injured or tired figures; you just take flat penalty, as for armor
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11-12-2018, 08:50 AM | #6 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Question about ST: magic costs and hits
Page 66: "But a GM would be quite justified in refusing to let a badly wounded character stagger home with a load he could barely have carried before he was hurt!"
I.e. hits not fatigue.
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-HJC |
11-12-2018, 09:04 AM | #7 | ||
Join Date: May 2015
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Re: Question about ST: magic costs and hits
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i.e. I think realistically, there would be some effects of injury and fatigue on performance carrying stuff, but it certainly would not be the same as reducing base ST directly by that amount, because a lot of carrying capacity is structural (using the body/skeleton/etc which does not shrink with damage/fatigue), and human muscle power does not drop off linearly with fatigue/injury towards the point of collapse. |
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