Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-19-2017, 02:11 PM   #1
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Architectural Pentagrams

for setting reasons I'm thinking about a variant of the Pentagram spell that not so much a spell by a Technique of Thaumatology skill. That it's not unknown "one task wonder" use of the skill. [semi akin to working feng shui or Dresden file magic circles]

Particularly an Architect can design one into a defensive wall the with how having a mage to enchant it. It will probably need to be activated when the door/gate is closed [closing the circle] with some mixture Pentagram's designers skill and the activator's Will based Thaumatology skill being used for the contents of a magical creature trying to force their way though.

So the energy cost for the covered area will need to rewritten as a skill penalty of some sort in designing and building the circle. probably paired with activation/content penalty based on area, that can be counter balanced with ritual group working together. But I do want it be scaled such that a one built into a tower can be reasonably activated by a solo mage, but an "epic" circle built into city wall would take a large group.

But other game balance aspects of how to write this up, i would also like this thread to be about the World building consequences of this bit of Thaumatology as I don't only see this as just wizard towers but part of Major castle walls.
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr

Last edited by roguebfl; 07-19-2017 at 02:14 PM.
roguebfl is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:11 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.