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Old 02-14-2006, 02:02 PM   #1
arnej
 
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Default Flaming Aura

In the description of a fire elemental, his "Flaming Aura" or whatever is constructed using a Burning Innate Attack, with Aura, Always On, and (here's my question) Melee Attack (C). If I wanted a more powerful fire elemental, such that you get burned if you come within 2 yds, can I just change that Melee Attack (C) to Melee Attack (1,2)?

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Last edited by arnej; 02-14-2006 at 02:03 PM. Reason: tweaking formatting
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Old 02-14-2006, 02:17 PM   #2
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Default Re: Flaming Aura

I don't see why you couldn't.
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Old 02-14-2006, 02:30 PM   #3
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Default Re: Flaming Aura

It's rather silly to define Aura as "80%, but you have to have Melee at 30%" instead of just defining it as "50%, incompatble with Melee" if you can't vary the range.

I'd allow C-1 for -20%, but any of the other standard reaches would be wierd; e.g., burned at 2,3 but safe when I grapple that fire elemental. Instead, I'd give no discount at all for any longer reach I permitted.

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Old 02-14-2006, 02:55 PM   #4
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Default Re: Flaming Aura

Quote:
Originally Posted by Gef
I'd allow C-1 for -20%, but any of the other standard reaches would be wierd; e.g., burned at 2,3 but safe when I grapple that fire elemental.
What about a ring shaped Aura (like a ring of fire) with a empty center?
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Old 02-14-2006, 02:59 PM   #5
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Default Re: Flaming Aura

With a reach such as 2, wouldn't an area effect centered on yourself only be a better solution?
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Old 02-14-2006, 03:05 PM   #6
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Default Re: Flaming Aura

Area Effect with Emanation is what you need.
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Old 02-14-2006, 03:09 PM   #7
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Default Re: Flaming Aura

Quote:
Originally Posted by silverjoker
With a reach such as 2, wouldn't an area effect centered on yourself only be a better solution?
How would you modify the attack to center on the character? How would you make it continuous when activated until deactivated? How would you cut the hole in center? Aura does all these things, solutions with Perstistant, Emmanation, and Selective Area would be klunky in comparison.
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Old 02-14-2006, 03:10 PM   #8
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Default Re: Flaming Aura

Quote:
Originally Posted by cccwebs
Area Effect with Emanation is what you need.
That would be a 1-turn effect. If you want something continous you need Aura.
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Old 02-14-2006, 03:14 PM   #9
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Default Re: Flaming Aura

Quote:
Originally Posted by sir_pudding
That would be a 1-turn effect. If you want something continous you need Aura.
Unless it's always on. :D
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Old 02-14-2006, 03:15 PM   #10
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Default Re: Flaming Aura

[QUOTE=sir_pudding] How would you make it continuous when activated until deactivated?QUOTE]

Actually I thought about always on.
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