06-25-2008, 10:08 PM | #21 | ||
Join Date: Jul 2005
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Re: Stuff I'd like to see in Pyramid
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Regarding writing articles for recent releases you state: Quote:
The authors of GURPS books have material that isn't used but there is also material in the playtest that doesn't make it in for some reason or other. Stuff like character write ups can make for good Pyramid articles, even if they don't make the cut due to space limitations, being to similar to other items already in use, etc.
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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06-26-2008, 02:19 AM | #22 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Stuff I'd like to see in Pyramid
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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06-26-2008, 04:54 AM | #23 | |
Join Date: Aug 2004
Location: U.K.
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Re: Stuff I'd like to see in Pyramid
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As an occasional creator myself, well, an e-mail from someone saying "I'm writing an article which spins off from your book X, would you mind running an eye over it before I submit?" is polite and a bit flattering, and I'll probably say yes (unless I'm about to go on holiday/start a 30,000 word project with a ten day deadline, in which case the reply will be "Sorry, you'll just have to wing it"). An e-mail saying "Attached is my 20,000 word series fixing all the flaws in your book X, please read and provide a detailed critique by Friday" will be treated as it deserves. You're asking a favour. But some of us may do favours, if asked nicely. And, to be honest, some of my past works mean more to me than others. Mess with some of them, and you're messing with my babies. Others... Pshaw. Work for hire. Hopefully decent work for hire, but if anyone wants to turn it upside down... Whatever. And, also, it has to be admitted that some people have more credibility than others. If I get an e-mail from a published GURPS writer about a GURPS project, I pay attention. We have to work together sometimes. Professional courtesy applies. General fan-level stuff gets the attention I can afford at the time. And lastly... Okay, if it's for a book or something, well, I still value credits and free copies. There's a return on effort involved.
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06-26-2008, 05:15 AM | #24 | |
Join Date: Aug 2004
Location: U.K.
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Re: Stuff I'd like to see in Pyramid
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Note that there are a lot of ways to be interesting. Frankly, complex and tragic back-stories full of bad childhood experiences are one of the lazier ways to achieve this - and I've been plenty lazy that way myself - but a bit of soap opera is always good for some entertainment value in the reading, and can feed into a game plot that runs for more than a session or two. But you can also make the villain interesting in, say, the way he fits into the setting. Sir Jasper of the Black Mustache may just be bad because he likes having money, power, and all his enemies hung up in the dungeon - but if he's achieving this goal by pulling off some complex military strategy, or he's done something ingenious with the feudal politics that are part of the style of his game-world, or his enemies have formed an unlikely alliance with peculiar tactics, then he's interesting. And you can always make a villain interesting by giving him interesting game mechanics - a really nifty superpower, or a clever use of spells, or some stylish martial arts. There's a difference there between "interesting" and "pointlessly complicated for the sake of it", mind, but it's at least worth a try. But bad guys who just like hitting people because they're bad, and who hit people the exact same way as every other two-bit thug on the block... Well, any of us can create as many of those as we need, before our first coffee of the day. Why should we pay for them? (Though there's sometimes scope for a good article showing a set of standard opponent types for a given setting or class of world.) So the trick is to find something to make your publishable character stand out.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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06-26-2008, 06:43 AM | #25 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Stuff I'd like to see in Pyramid
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06-26-2008, 08:27 AM | #26 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Stuff I'd like to see in Pyramid
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Although for DF, a completed villain and his group of underlings who can be dropped into play without any preparation is probably a good thing. Lots of Pyramid NPCs are terribly interesting, but aren't terribly useful unless you either write the campaign after you decide to use them, or modify them so much they aren't so interesting anymore. Plug-and-play components are useful too. But yeah, I sure don't need Generic Fighter with Bad Temper and Compulsive Behavior (Does Evil Stuff). Don't let us discourage you. Write and see what Steven Marsh says! And good luck.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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06-26-2008, 08:28 AM | #27 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Stuff I'd like to see in Pyramid
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When I get paid, I tend to work harder, write more, and care more. By which I mean "actually work, actually write, and actually care." :D
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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06-26-2008, 10:02 PM | #28 | |
Join Date: Jul 2005
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Re: Stuff I'd like to see in Pyramid
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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06-28-2008, 11:55 AM | #29 | |
Join Date: Nov 2006
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Re: Stuff I'd like to see in Pyramid
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Silas Dodd Silas was a mechant and trader from Greentown. He owned a store and kept it well stocked and organized. Through his dilligence and hard work Silas became quite wealthy. He was however a loner and rarely asociated with others outside of working at his store. He had a little secret too, he liked to kidnap children and then torture and murder them in the basement of his store. After numerous disappearances, Silas was found out. Silas was hanged and his store burned. Unfortunately, the dark gods were quite pleased with Silas so they granted him a return to life as a balewight; an undead skeletal creature of tremendous power. Silas now roams cities and towns looking for victims. If he is attacked he will use a large mace that he carries. If he has knocked a foe to the ground, he has the odd habit of asking them to surrender. If they surrender Silas will smile and then say "I accept your surrender" in his horrible voice. Within an instant Silas will unexpectedly smash the foe in the teeth with his mace. Silas loves the surprised look of terror on his victims' faces and will collect the teeth of those he feels are worthy in a small silken pouch. Last edited by b-dog; 06-28-2008 at 12:04 PM. |
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06-28-2008, 01:51 PM | #30 | |
Join Date: Jul 2005
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Re: Stuff I'd like to see in Pyramid
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Yes. Try telling the story in reverse. Start with the balewight. That's what the PCs will encounter. They'll probably only get the back story through investigation and learning the details of the "legend of the balewight" or some such. Also it would be better if you somehow tied the actions of the balewight in afterlife to those of Silas in life. Did the tortures of the children have him knocking out their teeth and keeping them after he murdered them. Why doesn't the balewight target children (and perhaps their parents). Any links to his store or former life would be nice additions. I suggest you start with the details about attacks that are happening in the town/city. Descibe the balewight. Then go into the backstory about Silas. Finally finish up with Adventure Seeds. Also Greentown is to specific, just use a generic town description - "in a "prosperous and growing farming town", "small fishing village", or "bustling city on a bay".
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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