07-10-2016, 09:16 PM | #1 | |
Join Date: Nov 2012
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About Screampunk....
I've been reading "Screampunk" and this has passage has me a bit concerned:
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If so, then not shows how reactionary and conservative the Gothic Horror setting really is which is something I despise completely. Now I wonder if it's possible to reverse things around by having the 'strong sexually free woman outside patriarchal constraints' be a PC character (especially when the character happens to be a Vampire and such) since I don't wish to play as a "innocent virgin" or the stereotypical Gothic heroine of course though maybe it's possible to reverse the conservative themes to be 'progressive' like having the Vampire PC destroying the patriarchal social order by liberating the "innocent virgin" from her patriarchal constraints by Men who are the antagonists? |
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07-10-2016, 09:49 PM | #2 |
Join Date: Jul 2009
Location: UK
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Re: About Screampunk....
To me, what you're asking is a bit like wanting to play a vampire in a game where the GM has said it's based more on Monster Hunters than White Wolf's productions.
Neither interpretation is wrong on its own merits, but by asking to play a vampire in a monster hunters game, you are intentionally going against the genre. Does does this mean that in a Gothic (especially in a Screampunk) setting, female PCs must be that submissive stereotype? Of course not. But neither does it mean that any woman who isn't submissive must be a "strong, sexual woman". Both are stereotypes that play up sexuality. It is entirely possible, and often sensible, to play a female character for whom sexuality is not a defining trait. Just as male characters shouldn't primarily be defined by their sexual conquests (or lack of them), the same holds true for female characters. |
07-10-2016, 10:20 PM | #3 | |
Join Date: Nov 2012
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Re: About Screampunk....
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If GURPS is really about Monster Hunting primarily I guess I either miss the memo or rather I don't like such genres at all especially when things get subjective on what the monster represents and what the Hunters themselves are fighting to preserve which in Gothic Horror's case, the Hunter's role is really about preserving the social order which is patriarchy which the monster threatens it hence it's conservative roots which is what I despise. This is what I'm trying to say here since if Vampires for example represented a threat to the social order, which is patriarchy which happens to be a inherently a oppressive institution, then I too would be against it and for those fighting to preserve it (the Hunters) would be the antagonists themselves hence why I kinda prefer playing as Vampires, Demons, etc instead to actually BE the force that challenges the oppressive social order itself. |
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07-10-2016, 11:39 PM | #4 |
Join Date: Feb 2011
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Re: About Screampunk....
The setting manual presents the baseline genre. to deviate from that is your prerogative, and I find it to be the most thrilling part of the GMing process.
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07-10-2016, 11:56 PM | #5 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: About Screampunk....
That poster is referring to the GURPS Monster Hunters subseries.
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07-11-2016, 12:01 AM | #6 | |
Join Date: Jul 2009
Location: UK
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Re: About Screampunk....
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However, just because it can handle every genre, that doesn't mean a game that includes every genre will be fun. It is GM prerogative to decide what goes into their campaign setting (albeit by mutual agreement with all players involved in that table). And it certainly doesn't mean that every game supplement should be written with the assumption that every game supplement (especially genre-specific ones) must include details of how to include other genres within that setting. Monster Hunters doesn't include rules for playing PC vampires for a reason: it's out of genre. That doesn't mean a suitably flexible GM can't allow it. It does mean that you shouldn't expect the book to cover it. So returning from the analogy, if you want lusty female PCs in your steampunk setting, go wild. Personally, I wouldn't (both because it's out-of-genre, and because I don't like sex to be about the forefront of my tabletop RPGs). However, because it's out of genre, it's unreasonable to expect that book to cover it. And indeed, it would have been amiss of the author to fail to note that such characters would be out of genre. |
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07-11-2016, 12:58 AM | #7 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: About Screampunk....
The GURPS rules are designed to allow a wide variety of campaign types and settings.
Certain genres have thier own conventions but that is a stereotype not a requirement. However a game is a social affair and the people involved in the group need to have an understanding and expectation for it to work out. Some will enjoy certain things more then others and some things may be particularly jarring to other peoples enjoyment of the game and their immersion in it. GURPS itself gives the potential for anything but the genre books recognize common themes and gives tips towards them. But the gaming group decides. Lets say a group wanted to play Star Trek but one player (or the GM) wanted to have magic. That would make it less like Star Trek and might not be what the others wanted to play. Supers group wanted a street level game but one person wanted 4 color, would everyone be happy? These are group decisions, not rules system decisions.
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07-11-2016, 01:14 AM | #8 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: About Screampunk....
It's discussing the genre. It's about as alarming as realizing that Arthurian romance glorifies monarchy and class, or that Westerns tend to depict Native Americans in a less than glamorous light.
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07-11-2016, 01:27 AM | #9 | |
Join Date: Dec 2007
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Re: About Screampunk....
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07-11-2016, 02:13 AM | #10 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: About Screampunk....
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The thing to remember about the GURPS core is that it's a game construction toolkit, not a ready-to-play game. It has lots of add-ons that support various things, such as expanded rules for particular aspects of a game, like martial arts, or various genres. Screampunk is about a particular aspect of horror in a particular kind of genre. In particular, don't assume that it's "GURPS' answer to the Gothic-Punk ideas of the World of Darkness," because it isn't - it's about reproducing a particular literary genre, and it was written because a freelancer had an idea about how to do that, rather than as part of an overall plan or to support a metaplot. So Screampunk tells you how that genre works, but nothing says you have to conform to it. A GM might want to run a campaign that conformed to that genre, or to subvert it in a particular way, or something else. But that's the decision of that GM, who decides what their game is about. GURPS doesn't make that decision for them.
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