03-12-2016, 06:04 PM | #11 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: [RPM] Limits on Healing
RPM treats doing damage (or healing) over a duration as a special effect. Thus, Restore Body effects can be mandated as 1 HP per [insert interval here], and the only way around that is to burn HP or have some sort of backlash on the caster. Treating magical healing as the weakest level of Regeneration should be slow enough that magic still feels useful for healing, while not being over-powered. It should be noted that the first point of healing occurs immediately and includes stopping bleeding.
|
03-13-2016, 12:26 AM | #12 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [RPM] Limits on Healing
An alternate way to handle this is here.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
Tags |
healing, ritual path magic |
Thread Tools | |
Display Modes | |
|
|