10-04-2013, 07:48 PM | #61 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Thaumatology: Ritual Path Magic
I like to take your money and roll in it like Scrooge McDuck. I like's to make it rain, yo! That's how I roll.
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10-05-2013, 01:19 AM | #62 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Thaumatology: Ritual Path Magic
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10-05-2013, 02:14 AM | #63 |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS Thaumatology: Ritual Path Magic
I have the basics of a Metal College sitting on my HDD. Not sure whether that'd be an example article in Pyramid for expanding a sub-college of the Technology college into a full college or if it's enough to produce a multi-chapter supplement.
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10-05-2013, 06:23 AM | #64 | |
Join Date: Aug 2007
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Re: GURPS Thaumatology: Ritual Path Magic
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In a modern city I guesstimate an acre is roughly a city block, or perhaps 20 home sized buildings. Though why anybody would be doing something so blatantly evil in such a populated area is beyond my ability to scheme up. |
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10-05-2013, 06:38 AM | #65 |
Join Date: Nov 2009
Location: Oregon
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Re: GURPS Thaumatology: Ritual Path Magic
Hmm... I feel like draining the natural energy from a place shouldn't be so easy. As written, anyone with Magery 0 can (seemingly effortlessly) permanently blight an acre or more - in a single Concentrate maneuver, for an Adept! Shouldn't that at least require an Occult or Thaumatology roll? I'd also make it harder in "protected" places, such as those with a guardian spirit.
I know "Magic can't aid Magic", but I could imagine using a Ritual to "tap" a piece of land. This is similar to how Energy Gathering is already done, except that it has permanent effects and might require an opposed roll against the land's metaphysical HT (modified by the size of the area you're trying to tap). I also have a similar issue with the minimum energy on Botches. A person without Magery and with just 1 point in Thaumatology can't effectively cast spells, but can still blow himself up spectacularly - and in fact can keep attempting Energy Gathering until he does. It would make more sense to me if a Botch for him just made the ritual fizzle, "burning out" his ability to cast or contribute to spells. Last edited by vierasmarius; 10-05-2013 at 06:48 AM. |
10-05-2013, 06:49 AM | #66 | |
Join Date: May 2008
Location: CA
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Re: GURPS Thaumatology: Ritual Path Magic
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If you were to use this same ritual on a target, they'd have to win a quick contest against your effective skill in order to cast a spell. However, since this is a botch you automatically fail that quick contest. EDIT: I do agree about a ritual requirement for tapping a piece of land sounding like a good thing. EDIT2: Huh. The botch for Path of Magic in the book is pretty similar, though it still allows you to tap into your personal mana storage in order to cast and lasts significantly longer (and lacks affects weight). *shrug* Now you got two choices for it! Last edited by Langy; 10-05-2013 at 06:58 AM. |
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10-05-2013, 07:42 AM | #67 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Thaumatology: Ritual Path Magic
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10-05-2013, 08:29 AM | #68 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Thaumatology: Ritual Path Magic
Van-Richten was my FAVORITE Ravenloft supplement, I had them all. I'd write the hell out of something like that. ;-D
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10-05-2013, 08:30 AM | #69 | |
Join Date: Aug 2010
Location: MI
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Re: GURPS Thaumatology: Ritual Path Magic
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Digging through the book, so worth the wait!
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10-05-2013, 09:00 AM | #70 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Thaumatology: Ritual Path Magic
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Tags |
fantasy, magic, ritual path magic |
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