10-04-2013, 01:04 PM | #41 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Thaumatology: Ritual Path Magic
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I see Psionic Powers as a beautiful worked example that I will never use as-is, but will dissect and scavenge for parts. As for Thaumatology, I suppose my reaction is also biased by the fact that I'm a Realm Magic fan, and RM didn't get much love compared to RPM. I guess you can tell that I have a Mage the Ascension background. |
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10-04-2013, 01:08 PM | #42 | |
Join Date: Dec 2012
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Re: GURPS Thaumatology: Ritual Path Magic
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10-04-2013, 01:09 PM | #43 | |||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Thaumatology: Ritual Path Magic
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1. Thaumatology was released amid a horde of other GURPS books; Ritual Path Magic is the second non-Pyramid book released after a long drought. 2. Thaumatology was mainly seen as a Fourth Edition update to many older, Third Edition systems, while Ritual Path Magic is an expansion and update to a much more recent, popular system. What I mean is that the latter is still a "hot property," which means that people had more emotional investment in seeing it come out. Quote:
Anyway, if it were a serious issue -- that is, if it were consistently causing problems due to similar names -- we might've considered renaming it for the new book. But it really hasn't been a big deal. And if there's one thing that's been clearly demonstrated over time, it's that renaming thing between versions/editions does cause a lot of confusion. So I feel confident saying that renaming Ritual Path magic, Ritual Adept, etc., would have likely caused more overall confusion at this point, not less.
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10-04-2013, 01:15 PM | #44 | |||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Thaumatology: Ritual Path Magic
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Yeah, that would be nice. Not for me (I don't do Supers, even though I occasionally dive into Powers. Unless I end up running GURPS Exalted-with-serial-numbers-filed-off), but it sure seems like a nice idea in general. |
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10-04-2013, 01:16 PM | #45 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Thaumatology: Ritual Path Magic
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Otherwise I totally agree with your list. :)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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10-04-2013, 03:05 PM | #46 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Thaumatology: Ritual Path Magic
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10-04-2013, 04:35 PM | #47 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Thaumatology: Ritual Path Magic
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It was a heavier book - filled with nothing but extra nobs and switches and modules and things, but unlike many GURPS books not even an unspoken "assumed mode of use". Obviously the entire RPM book is optional in any GURPS game, not just the "options" in it. But most of it is a "prepackaged option" that you can pick up with only one decision to make: do I want RPM in my game world or not. Thaumatology is a big ol' bag of decisions about decisions about decisions. It inspires a lot of weighty thinking and pondering and planning and fiddling, and because of that it's not accessible to both the impatient GM and the kind of player who just wants a "Book of stuff I can do". I love Thaumatology. I consider it essential to my GURPS library. But it's a Compendium II to RPM's Compendium I.
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10-04-2013, 04:42 PM | #48 | |||
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Thaumatology: Ritual Path Magic
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Have one in rough note form even. Too early to call it an actual draft or even an outline. Just some ideas. Quote:
However it is less interesting to write. Quote:
For these kinds of works only established authors are accepted. I submitted a proposal for Powers: Shamanism 5 or 6 years ago, maybe longer it was shortly after Psionic Powers came out. This was even an item on the wish list. Steven liked the idea but said lines like Powers were too intense and only established GURPS authors need apply. I understand the position, I really do but it does limit the options and thus no proposals is not the same as no interest. Even the recommendation to use Pyramid and Playtests to get your start is of limited benefit as the queue is so high and it takes a long time for most of us to wend our way through If we even can. I have had two proposals accepted and submitted and never heard back after submitting a draft other then we will look at it sometime. So people like me post less detailed versions of our ideas on the forums. As for the established authors it seems they have their own pet projects which they have more interest in then writing sequels.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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10-04-2013, 05:35 PM | #49 |
Join Date: Feb 2009
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Re: GURPS Thaumatology: Ritual Path Magic
I would love love love to see GURPS Gods or such that expand from the temple of Hephaustus writeup in Thaumatology to show
'This is God X (fictional or mythical or made up then and there) This is how God X chills with DF style 6 tier PI and also Thaumatology PI This is how God X chills with Thaumatology Divine College Ritual Magic This is how God X chills with Divine Favor This is how God X chills with RPM That would be a sweet pyramid article with 1 god, or a book with say a pantheon or random sampling |
10-04-2013, 05:44 PM | #50 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Thaumatology: Ritual Path Magic
So "Thor casts Create Food to get mead. He uses Create Food but defaults it from Food College for mead. He just makes mead appear as a Minor Blessing. He uses Create Matter to make mead"?
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fantasy, magic, ritual path magic |
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