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Old 11-06-2015, 10:01 PM   #13
Angle
 
Join Date: Jan 2013
Location: Lafayette, COlorado
Default Re: High TL 9 vs TL2+RPM

When I use magic dependent societies, I like to use the alternate TL advancement rules. so for example, if you have a group of people that only use mundane technologies up to TL 2, but use boatloads of magic in order to
*Support a post scarcity society
*Cure any and all diseases
*Teleport intergalactic distances
*etc, etc, etc.

Then they're more or less TL 12. Thus, they come in at TL 2 +10.

As for the war, it would depend largely on how "Organizationally Advanced" the magic people are. If they're basically organized into tribes that can't support much in the way of population & specialization (there aren't many of them & more or less everyone has to spend a bunch of time gathering they're own food) then they're probably screwed. Alternatively, if they organize into cities of millions and support a diverse class of specialists, they'd have much more of a chance. Also how centralized are they? If every tribe is independent they probably won't even be able to put up any resistance. The invaders will be able to just chew through them one at a time, even occasionally allying with a rival tribe if necessary.

You should probably consult the records of colonial Africa and India in order to get an idea of how this will probably go. Just give the defenders better capabilities.
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ritual path magic, tech levels, warfare, worldbuilding


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