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Old 09-21-2020, 02:15 PM   #1
corwyn
 
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Default Pact disads

I'm looking for a few suggestions for a wizard in a DF game. He's a fairly "druidy" wizard who gets his magery from a pact with local nature spirits. What kind of disads might be suitable for the pact?
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Old 09-21-2020, 02:48 PM   #2
Gold & Appel Inc
 
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Default Re: Pact disads

Well, Vow (Protect All Nature at All Costs) [-15] or some lesser variant like (Protect Nature Within Reasonable Risk) [-10], (Protect Specific Ecosystem) [-10], (Protect Nature When Nobody Gets Hurt Doing It) [-10], or (Do Not Harm Nature Yourself) [-5] would probably be appropriate.

Disciplines of Faith (Ritualism) [-5] or (Monasticism) [-10] are always good for pacty/magicky types.
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Old 09-21-2020, 03:48 PM   #3
Ejidoth
 
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Default Re: Pact disads

Taking some sort of Duty to the nature spirits might work too, if they occasionally demand specific services/quests in return for their gift.
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Old 10-24-2020, 07:39 PM   #4
corwyn
 
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Default Re: Pact disads

What books would you suggest for help in playing such a character, 3e or 4e?

His race is woodsy wildman type, based off of wood elves in DF. "Nature Spirits" thus far is loosely defined.
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Old 10-25-2020, 04:59 AM   #5
johndallman
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Default Re: Pact disads

Quote:
Originally Posted by corwyn View Post
What books would you suggest for help in playing such a character, 3e or 4e?
GURPS Powers: Totems and Nature Spirits will provide lots of detail on nature spirits. Available in PDF from your local branch of Warehouse 23.
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Old 10-25-2020, 06:18 AM   #6
Anders
 
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Default Re: Pact disads

Quote:
Originally Posted by corwyn View Post
I'm looking for a few suggestions for a wizard in a DF game. He's a fairly "druidy" wizard who gets his magery from a pact with local nature spirits. What kind of disads might be suitable for the pact?
I would add Sense of Duty (Nature) [-15] or (Local nature spirits) [-5] to the ones already suggested.
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Old 10-25-2020, 08:09 AM   #7
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Default Re: Pact disads

Quote:
Originally Posted by corwyn View Post
What books would you suggest for help in playing such a character, 3e or 4e?

His race is woodsy wildman type, based off of wood elves in DF. "Nature Spirits" thus far is loosely defined.
The Green Powers article from Pyramid #3/68 is somewhat short but very good.
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