10-23-2020, 08:51 PM | #91 |
Join Date: Jun 2010
Location: Dreamland
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Re: The Beauty of GURPS
I remember watching the Avengers movies and being kind of impressed how vastly different power levels of heroes can still be made important. I feel like GURPS is the only system that really has the flexibility to let characters be different power levels and still function (although even it isn't great about it, I don't think any roleplaying system really could be).
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10-23-2020, 09:19 PM | #92 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: The Beauty of GURPS
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10-23-2020, 09:41 PM | #93 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: The Beauty of GURPS
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In a humorous/silly campaign, the relatively incompetent PC can be a big part of the fun.
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
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10-24-2020, 05:27 AM | #94 | |
Join Date: Jun 2010
Location: Dreamland
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Re: The Beauty of GURPS
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In actual roleplaying, yeah I definitely agree on really focusing on niche protection. Definitely work out ahead of time who covers what. Of course, this puts generalists in a weird spot, but... |
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10-24-2020, 10:31 AM | #95 |
Join Date: Feb 2016
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Re: The Beauty of GURPS
Luck (literally) can make a lot of difference between capabilities. Any 'mundane' who is running with the Avengers is probably sporting Daredevil 4, Luck (Ridiculous), and Serendipity 2, for a total of 150 CP. They are also probably sporting Dodge 16+, so they are almost never going to be getting hit (they are also rerolling critical failures for defense while engaging in risky behavior, which is just awesome).
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10-24-2020, 05:21 PM | #96 | |
Join Date: Jun 2010
Location: Dreamland
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Re: The Beauty of GURPS
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10-25-2020, 11:15 AM | #97 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: The Beauty of GURPS
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I do think, though, that the combination above moves well into Supernormal territory. I'm far from familiar with every superhero comic/movie/TV show, but off the top of my head I can't think of a hero or sidekick, super or not, who has 16+ Dodge--especially not combined with the other advantages. In any case, it's doable in GURPS.
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
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10-25-2020, 01:01 PM | #98 | |
Join Date: Aug 2007
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Re: The Beauty of GURPS
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Under the Gurps rules at least 2% of all attacks will hit because tha attacker rolled a crit success. It'll be 9.5% is he's good (16 or less). Then another 2% of the time that 16- Active Defense will fail because the defender rolled a 17 or 18. So that's something like 1 bullet out of 25 hitting Spiderman and the observed % is nowhere near that high. It's probaly only that high for people that bullets bounce off of.
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Fred Brackin |
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10-25-2020, 01:05 PM | #99 |
Join Date: Feb 2016
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Re: The Beauty of GURPS
Spiderman definitely has a minimum of the first level of Daredevil and Luck, as well as a Dodge 16+, as he would otherwise have never survived some of the stunts that he pulls.
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10-25-2020, 01:44 PM | #100 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: The Beauty of GURPS
Is leveled Daredevil a house rule or does it appear somewhere?
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gurps 4e |
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