01-03-2018, 10:32 PM | #61 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: The Fantasy Trip
Howdy, TFT fans! I just moved eight posts from the DI discussion thread over here because they were pretty crunchy and more suited to this forum than that one. I didn't want folks being confused when a new subdiscussion materialized out of nowhere!
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01-04-2018, 06:21 AM | #62 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: December 26, 2017: The Fantasy Trip Returns Home
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01-04-2018, 12:22 PM | #63 |
Join Date: Jun 2011
Location: Harker Heights Texas
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Re: The Fantasy Trip
I am not convinced adding parry or similar rule would add much to the game. I think it would serve mostly to slow things down. Having said that, I would not mind seeing it as an optional rule in the appendix or perhaps a nice write up in the Pyramid.
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01-04-2018, 12:58 PM | #64 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
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Regardless, this seems "controversial" enough so that maybe a Pyramid write-up would be the way to go... Last edited by JLV; 01-04-2018 at 01:03 PM. |
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01-04-2018, 01:35 PM | #65 | |
Join Date: Jun 2011
Location: Harker Heights Texas
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Re: The Fantasy Trip
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My main concern is, I don't want TFT to become GURPS Mini. Update the presentation, fix the things that really need fixing, but otherwise, I'd prefer it be left as close to the original rules as possible. Yes, I freely admit I am a Grognard. |
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01-04-2018, 01:47 PM | #66 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
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And I agree; I want TFT to be TFT. If I want to play GURPS, it's all right there on my shelves! (But I usually play TFT in preference to GURPS as it is right now, which tells you where I'll come down on this issue when the chips are down.) You and me both! Been playing since 1977 in High School! |
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01-04-2018, 02:00 PM | #67 |
Join Date: Jun 2011
Location: Harker Heights Texas
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Re: The Fantasy Trip
As a side note to this discussion, I was just reading the Two Weapons talent and it allows for a parry action that acts as a shield and absorbs 2 points of damage.
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01-04-2018, 02:06 PM | #68 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
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Again, not saying whether it's a good idea in game terms or not, but simply pointing out the logic of the original argument... You know, this also raises the question of armor and it's use. According to the folks I know in the SCA, armor use does NOT simply consist of wearing it (with the possible exception of cloth), but also involves some skill in USING it in a fight -- in fact, it changes an individual's fighting style considerably, or so I'm told (I have no personal experience in this area). Which raised the question in my mind if there should also be an ARMOR talent -- which allows the user to make the best use of his armor in a fight; perhaps people without the talent would stop one less hit, or suffer one more point of negative DX adjustment...and CLOTH armor would be unaffected by this talent. Anyone have any information or thoughts on this? Last edited by JLV; 01-04-2018 at 02:11 PM. |
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01-04-2018, 02:14 PM | #69 | |
Join Date: Jun 2011
Location: Harker Heights Texas
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Re: The Fantasy Trip
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01-04-2018, 02:22 PM | #70 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
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Which is primarily the reason I never took the step of adding the rule one way or another -- it put a heavier burden on the player (and remember, I most commonly introduce completely new players to RPGing with TFT), without materially adding anything to the outcome... "Handwavium" is your friend with totally new players... To my mind, the most valid issue in this whole discussion is what happens when a player decides to go completely on the defensive -- that is, purely protecting himself and not taking the chances inherent in launching any kind of attack? THAT is the only circumstance in which I can see a "DEFEND" option as having any real validity -- and it makes perfect sense in that case. Someone roleplaying a cowardly back-stabbing thief, for example, might clearly choose to opt for that kind of fighting style so that the "heroes" in the party can do the killing for him and at little or no risk to him. Of course, he loses out on a lot of combat experience points, but he probably gets some extra XP for good role-playing... Last edited by JLV; 01-04-2018 at 02:30 PM. |
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in the labyrinth, melee, roleplaying, the fantasy trip, wizard |
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