10-17-2010, 02:24 PM | #11 | |
Join Date: Oct 2007
Location: Vermont
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Re: If race and class were tangible social constructs in a setting
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Hell, if the apple farmer makes a tasty enough hard cider, he or she can probably trade for all the meat and grains he wants. This is why many many people DO farm only apples, or grapes, or pigs or whatever.
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My ongoing thread of GURPS versions of DC Comics characters. |
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10-17-2010, 02:41 PM | #12 | |
Join Date: Dec 2007
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Re: If race and class were tangible social constructs in a setting
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But if they wanted to class everyone, then a low level Farmer would just be an agricultural labourer. The first few ranks would just be different pay grades. After that you get into the Farmers who actually own a little land and the more land you owned, the higher your level would be. Eventually the only way you'd be able to progress is by switching to the Prestige Class of "Noble". They'd probably want a Mechanician class. Also Soldiers, Bards, Clerics, Merchants... |
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10-18-2010, 12:23 AM | #13 |
Join Date: Feb 2009
Location: NYC
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Re: If race and class were tangible social constructs in a setting
Well, assuming the laws of reality weren't skewed, I suppose that it would be something like a caste system. Where your level is how effective you are at something/how much money you make. There might be tests or strict declinations. Might work into their tax system too.
Actually, I remember something I read a long time ago about historical measurements. Basically they divied up land according to what would support a knight for a year. Or something like that. So it might be 10 acres of farm land, or one acre in fine wine country. They might use units like that. And tax accordingly. Or it might be by how much you make, Two farmers, neighbors, have the same amount of land, one makes more money because of the crop choice, he's higher leveled. But is he a higher level farmer, or does he get a level in some other class? Doctors would have tests for ranks, and be paid accordingly. If they manage to survive for long enough, some farmer who makes a lot of money and has many minions might loose his farmer levels and become "Corporate Suit level 5"
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-- The GM is not your Enemy. The GM is your dealer. |
10-18-2010, 01:14 PM | #14 |
Join Date: Oct 2010
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Re: If race and class were tangible social constructs in a setting
There are actually many good reasons to divide humans up into classes or races. First, let me start with classes:
Belbin for example has made a classification system for balancing teams. A society could benefit form having a structure based on something like this. - Shapers: The ones who challenge the team to improve. - Implementers: the ones who get things done. - Completers: Finishers who see the things through and take care of the small details. - Coordinators: The ones who take the leader role. - Team Workers: The ones who support others. - Resource Investigators: The ones who explore the available options. - Plants: The ones who comes up with new ideas. - Monitors: The ones who evaluate and analyze ideas - Specialists: The ones who have specialized knowledge A person could be classified and graded in each of these 9 classes or professions. One should distinguish a primary from each of the 3 categories. When doing a task, one should look for classes to balance the team and society could even promote breeding of rare or highly specialized classes. When I look at races the difference can either be physical qualities or cultural differences but that would not be really interesting... When we discussed this topic at the role playing society where I'm currently at, we concluded that I would not be classified as human. I think they would classify me as a goblin. This is largely behavioral. (Lots of mad scientist tinkering and crazy ideas.) Taking myself as an example I should look back at my heritage: My father is a chemical engineer with a postdoc in chemistry. My mother is a house wife (by lack of change mostly) with many creative hobbies. So I guess it works! take chemistry and explosives and mix it with creativity and you get goblins! Looking farther back I cannot see any real relevant racial traits except physical and cultural aspects which I obviously inherit from my parents. So, we have social group work as a classification, physical and cultural background and educational background. All of these form a strong base for a person. One could be a west-european beta-breed kindergarden teacher which is a bit of a weird carrier choise for a beta-breed as you get a +2 on Wis and -2 on Cha. And because teacher professions go on charisma, one could better take the prestige class to physics teacher which allows you to replace Cha with Wis on all teaching rolls. |
10-18-2010, 10:31 PM | #15 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: If race and class were tangible social constructs in a setting
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To prevent this, why not impose mandatory CoH, SoD, or Honesty?
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10-18-2010, 10:53 PM | #16 |
Join Date: Jan 2006
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Re: If race and class were tangible social constructs in a setting
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10-19-2010, 03:48 AM | #17 |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: If race and class were tangible social constructs in a setting
Okay, Maybe I'm slightly confused here.
Is this meant to be a GURPS topic or a Roleplaying in General topic? The idea has something possibly interesting for use in a post-Apoc setting. - Ed
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10-19-2010, 09:42 PM | #18 | |
Join Date: Sep 2007
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Re: If race and class were tangible social constructs in a setting
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Also I can't come up with a name for the lands controlled by the metal weapons groups.
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meta, meta game, roleplaying, rpg, satire |
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