09-15-2010, 01:30 AM | #1 |
Join Date: Jul 2008
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Move and Ready?
There seems to be something missing from the standard maneuver list. A wide range of activities are performed by way of the Ready maneuver, which only allows a single step. As a result, if you want to flip a switch, press a button, pick up an item, arm a grenade, or reload a weapon while moving at a run...there's no way to do it. You can only draw a weapon if you can Fast-Draw it, and can't ready a weapon that is in hand but unready.
So it seems to me that there's a need for a Move and Ready maneuver. But I'm wondering what properties it should have. Readying at a run presumably should have disadvantages compared to regular Readying, but what?
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09-15-2010, 01:42 AM | #2 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Move and Ready?
Require a DX check at -4.
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09-15-2010, 05:15 AM | #4 |
Join Date: Jun 2006
Location: On the road again...
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Re: Move and Ready?
I'd say give it similar penalties as Move and Attack. I don't have my books out right now, but I believe it's -4 with a maximum skill of 9. But instead of applying it to a combat skill, apply it to whatever other skill is called for (with the exception of Running, Flying, or Swimming when dealing with movement).
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09-15-2010, 09:43 AM | #5 |
Join Date: Sep 2004
Location: Canada
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Re: Move and Ready?
We use a variety of new maneuvers along these lines in Mlangsdorf's online game, and I'll be using them in my next GURPS game as well.
Relevant House Rules viewable online starting here. Doesn't come up much, but it's nice to have when it does!
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09-15-2010, 10:05 AM | #6 |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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Re: Move and Ready?
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09-15-2010, 10:31 AM | #7 | |
Join Date: Jul 2008
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Re: Move and Ready?
Move and Ready doesn't do what Fast-Draw does. It still takes a maneuver to Ready something, it just lets you take more than a step during that maneuver. Fast-Draw lets you get a weapon out as essentially a free action, but only for a quite limited subset of Ready activities.
Quote:
In extreme cases, like pressing a button on a single-button remote trigger, you might have a positive TDM, but
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