04-18-2010, 01:06 PM | #11 | |
Join Date: Dec 2006
Location: Houston
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Re: [GM] At last! A combat Matrix is Born(sort of)
Quote:
And it appears that I have missapplied it! I've been biling those DURING combat not at the end! My players thank you :) What I was trying to factor in was that after 1 rounds of combat, you start to loose fatigue whether your using extra effort or not. Can you tell me where that is so that I can change it? Functionally it changes a key metric for us, but not drastically. When we're trying to figure how long our players can last in an encounter, we can no longer use this as an 'upper limit'. It unfortunate, but estimating the length of the encounter can still be done looking at Average Damage after wounding vs HP the way we did above. Edit: Changed it on the page. Nymdok Last edited by Nymdok; 04-18-2010 at 01:40 PM. |
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Tags |
balance, combat rules |
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