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Old 02-06-2019, 01:37 AM   #13
Skarg
 
Join Date: May 2015
Default Re: Diversity of Magical Tradition

To me, the spell research system implies that there can be spell variants.

Which in turn, implies that if the GM cares to do so, they could have various versions of all the spells known or not known by different groups of people who know magic.

But that's a fairly advanced/detailed/complicated thing for a GM to get into.

But if the GM and players are into it, detailing which groups know which spells and variants can be interesting and give a lot of local color to the factions in a game world.

e.g. The idea someone here had of having a guild which monopolizes knowledge of the Gate spells.
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