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Old 09-29-2022, 07:22 AM   #281
sjmdw45
 
Join Date: Jan 2008
Default Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint

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Originally Posted by Rasputin View Post
I think what I'm saying is that new players don't pick up gaming material to fight beholders, but that they fight beholders because they're in gaming material that they bought for other reasons. Original monsters are great, but they fill niches that the game brings out. They don't lure new players. I realize that DFRPG isn't pitched much at folks who are new to RPGs (Evil Stevie told Salon.com back when D&D 3e came out that GURPS is there for when formerly new players start looking for a little more, and this is true of DFRPG as well), but there has to be some common currency.
If this is true then the move from D&D 5E to One D&D is a golden opportunity for DFRPG, because there are a lot of discontented 5E players out there just looking for better rule design, less boring fighters, more things to do with money, and more customization options. I don't know how exactly to make sure they all give DFRPG a shot, beyond evangelizing it personally, but I do see tons of players on r/dndnext and r/3d6 expressing frustration with D&D's recent and trending direction.

As far as iconic DFRPG monsters go: I nominate the Ramex. Terrifying on a level that fits perfectly with DFRPG rules for steps, DR, vitals attacks, active defenses, etc. And yet at the same time, it's neither unbeatable nor hard to describe to non-gamers. (It's basically a Stranger Things Demogorgon which takes full tactical advantage of its dimension hopping.) I don't have any stories yet about using it in play, but I'm running I Smell A Rat for my sister-in-law and brother in a few of weeks, and I plan on changing the climax of the adventure to a Merle-as-a-Ramex (without Injury Tolerance, as an act of GM Mercy). Wish me luck!
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Old 09-29-2022, 05:12 PM   #282
corwyn
 
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Default Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint

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Originally Posted by sjmdw45 View Post
If this is true then the move from D&D 5E to One D&D is a golden opportunity for DFRPG, because there are a lot of discontented 5E players out there just looking for better rule design, less boring fighters, more things to do with money, and more customization options. I don't know how exactly to make sure they all give DFRPG a shot, beyond evangelizing it personally, but I do see tons of players on r/dndnext and r/3d6 expressing frustration with D&D's recent and trending direction.
I'm running a DFRPG game for some guys at a university game club. I pitched it exactly like that - the things I think it does better than D&D like fighters, wizards that don't dominate the game, more straightforward "multiclassing" rules.
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Old 10-04-2022, 07:10 PM   #283
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Default Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint

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... while I can defend a sphere of madness not being a beholder because it has arms, eats brains, and doesn't shoot rays, there's far less a person can do to make an owl-headed bear their own.
Hmmm. Are owl-headed bears truly iconic, I wonder, or just the name "owlbear"? If a group of gamers gets terrorized by eerily silent, flying grizzly bears with owl wings growing out of their backs, isn't that actually better than a bear with the head of an owl? Are they likely to complain that it's the wrong kind of owlbear?

I never liked owlbears until now but I think I need some owlbears in this weekend's adventure.

P.S. Also maybe some cute little bear-headed owls that nuzzle you while their bodies are facing away from you and their heads are turned 180 degrees backward. And bears with talons for paws and feet.

Last edited by sjmdw45; 10-04-2022 at 07:17 PM.
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Old 10-11-2022, 01:10 PM   #284
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Default Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint

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It’s reality. If there’s not enough demand to meet the goal on Kickstarter, then we definitely know the demand isn’t there to make these products worth taking to the manufacturing stage.
I've long wondered this. Anyone know if there was anything similar to Kickstarter "back in the old days," i.e., pre-Internet? I wonder if it would have been a practical concept before lots of people were online.
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Old 10-11-2022, 02:05 PM   #285
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Default Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint

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I've long wondered this. Anyone know if there was anything similar to Kickstarter "back in the old days," i.e., pre-Internet? I wonder if it would have been a practical concept before lots of people were online.
I believe this is basically where the concept of subscriptions came from. Wikipedia is sometimes wrong but in this case useful: https://en.m.wikipedia.org/wiki/Publ...y_subscription

Publication by subscription took the following form. A writer or bookseller promised to produce a book with certain specifications. Subscribers promised to pay for the book's production. In turn, they would each receive a copy.[5] Subscribers typically paid half in advance and half on delivery of the new book. Their names would be listed in the frontmatter of the edition for which they subscribed.[6][7] A subscriber could pay more to receive a book printed on better paper or to have their coat of arms included.[8]

Subscribers did not always pay the same amount and had different jobs. "Benefactors" paid out more than they received in books; "undertakers" took on production and distribution responsibilities...


Sounds like Kickstarter to me.
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Old 10-25-2022, 10:52 AM   #286
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Default Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint

From rough-and-tumble Conan parodies to Tolkienesque epics and most of the areas in between, GURPS Fantasy covers a broad spectrum of the genre.

It is a framework book, similar to Space, Mysteries, and Horror, that the game master (GM) consults while creating campaigns and adventures but which the players are not required to purchase or use.

The rules of Dungeon Fantasy are for a particular kind of fantasy game; the particular location is left open, but the game's "dials" have been set (magic works like THIS, characters start like THAT).

Banestorm, on the other hand, is a specialised setting suitable for a variety of fantasy game formats.
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