12-27-2017, 06:38 PM | #1 |
Join Date: Nov 2016
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Advantage adaptation
Hey there, merry Holidays!
GURPS martial p. 52 arts features an advantage called "Style Adaptation" it lets you adapt other styles’ techniques for use with another style. I have an advantage called "Run and Hit (Karate)", which I took from DF11:12. I have been wondering if I could for example, adapt my Run and Hit (Karate) to my Spear skill. Is it possible? Do I have other alternatives rather than buying the Run and Hit twice? Thank you! - Hide |
12-27-2017, 06:57 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Advantage adaptation
You could remove the One skill limitation on it.
But in this case I think I would allow Skill Adaptation to work because the cost of removing that limitation is about the same. And Techniques IIRC can already be used with that perk in this manner.
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12-27-2017, 07:38 PM | #3 | |
Join Date: Nov 2016
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Re: Advantage adaptation
Quote:
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12-27-2017, 07:58 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Advantage adaptation
Its not a ruling, I was referring to the -60% limitation on the Striking ST.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
12-28-2017, 01:13 AM | #5 |
Join Date: Nov 2016
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Re: Advantage adaptation
Oh, shall look for it then.
Thanks again! - Hide |
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