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Old 12-27-2017, 06:38 PM   #1
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Default Advantage adaptation

Hey there, merry Holidays!

GURPS martial p. 52 arts features an advantage called "Style Adaptation" it lets you adapt other styles’ techniques for use with another style.

I have an advantage called "Run and Hit (Karate)", which I took from DF11:12.

I have been wondering if I could for example, adapt my Run and Hit (Karate) to my Spear skill. Is it possible? Do I have other alternatives rather than buying the Run and Hit twice?

Thank you!
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Old 12-27-2017, 06:57 PM   #2
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Default Re: Advantage adaptation

You could remove the One skill limitation on it.
But in this case I think I would allow Skill Adaptation to work because the cost of removing that limitation is about the same. And Techniques IIRC can already be used with that perk in this manner.
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Old 12-27-2017, 07:38 PM   #3
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Default Re: Advantage adaptation

Quote:
Originally Posted by Refplace View Post
You could remove the One skill limitation on it.
But in this case I think I would allow Skill Adaptation to work because the cost of removing that limitation is about the same. And Techniques IIRC can already be used with that perk in this manner.
I see, thank you! Where can I find the ruling to remove the one skill limitation?

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Old 12-27-2017, 07:58 PM   #4
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Default Re: Advantage adaptation

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I see, thank you! Where can I find the ruling to remove the one skill limitation?

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Its not a ruling, I was referring to the -60% limitation on the Striking ST.
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My List of GURPS You Tube videos (plus a few other useful items)
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Old 12-28-2017, 01:13 AM   #5
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Default Re: Advantage adaptation

Oh, shall look for it then.

Thanks again!
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