Steve Jackson Games Forums Another Approach to Spell/Talent Cost
 Register FAQ Calendar Search Today's Posts Mark Forums Read

 07-18-2018, 09:13 PM #41 Jackal   Join Date: Mar 2018 Location: New England Re: Another Approach to Spell/Talent Cost Deal. I'll get you something by the weekend.
 07-20-2018, 08:09 PM #42 Jackal   Join Date: Mar 2018 Location: New England Re: Another Approach to Spell/Talent Cost Steve - Incoming. I sent it to your work email. If you'd rather I submit it some other way I'll be happy to oblige. Enjoy! - Jack
 07-21-2018, 01:32 PM #43 Steve Jackson President and EIC   Join Date: Jul 2004 Re: Another Approach to Spell/Talent Cost Got it. Am impressed. High ratio of thoughts to words. Sent to Guy for his feedback. Thank you! First article-length contribution from the forums, though I have hopes of more.
 08-09-2018, 02:31 PM #44 Nils_Lindeberg   Join Date: Jul 2018 Re: Another Approach to Spell/Talent Cost I think that talent cost should be based on the number of talent points, not the number of talents, but that's settled right? And IQ together with a WAG number should be the multiplier. This would mean that IQ will be important to learn talents faster as well as being the upper limit for how complex things you can learn. Up to you IQ, x100 Up to twice your IQ, x200 Up to thrice your IQ, x300 Up to four times your IQ, x400 etc... So an example. I have 21 points of talents and IQ 12. The next three point talent would cost me 200 x 3 = 600. The next two points after that would cost 300 x 2 = 600. The same 21 points of talents with an IQ of 8. The next three point talent would cost me 300 x 3 = 900. The next two points after that would cost 400 x 2 = 800. So if you want to know many talents, it might be cheaper in the long run to raise IQ. And a person who wants to learn a one point talent and hasn't already filled his "mIQ" would pay 100 x 1 = 100. A 100 times the IQ multiplier is just WAG, but at least easy to remember.
08-10-2018, 11:30 AM   #45
tbeard1999

Join Date: May 2013
Location: Tyler, Texas
Re: Another Approach to Spell/Talent Cost

Quote:
 Originally Posted by David Bofinger I would like to see this table extended below 32 points, so that campaigns can if necessary start with very inexperienced 30-point farm boys who don't know what they're in for, or even less capable. I also think most campaigns are going to house rule in progress above 40 points. It would probably be smart to say, "If you want to do that here are the costs we recommend," or something like that.
In general, I agree with this sentiment and strongly suggest that the designer provide suggestions in *any* area likely to be house-ruled. In my miniature wargame rules, we there are a number of footnotes where we say "we did it this way because of blah blah blah. If you want a different approach, you might try blah blah blah. However, be advised that this will affect the such and such system, so you'll have to take that into account, etc."

As designers, we typically have a clearer view of how the game systems interact. Players proposing house rules often have a sort of myopia where they get so focused on addressing the "problematic" rule that they don't consider its secondary effects. We can sometimes help them avoid a lot of frustration.

In addition, we've very often tried and discarded the house rule in question.

I see no reason that this wouldn't be the case with TFT and Steve.

I'd add that game design decisions that improve speed of play or game balance seem particularly vulnerable to being houseruled. The designer's philosophy/reasoning can be invaluable for players who are tempted to modify such systems.

 Thread Tools Display Modes Linear Mode

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts BB code is On Fnords are Off [IMG] code is Off HTML code is Off Forum Rules
 Forum Jump User Control Panel Private Messages Subscriptions Who's Online Search Forums Forums Home Illuminati Headquarters     SJ Games Discussion     Daily Illuminator     Forum Feedback and Help Warehouse 23     Warehouse 23 General Discussion     Warehouse 23 Digital     Pyramid Munchkin     Munchkin 101     Munchkin     Munchkin Collectible Card Game     Other Munchkin Games Roleplaying     Dungeon Fantasy Roleplaying Game         DFRPG Resources     GURPS         GURPS Resources         GURPS Character Assistant     Transhuman Space     Traveller     The Fantasy Trip         The Fantasy Trip: House Rules     In Nomine     Roleplaying in General     Play By Post Board and Card Games     Car Wars     Ogre and G.E.V.         Ogre Video Game         Ogre Scenarios     Board and Dice Games     Card Games     Miniatures The Gnomes of Zurich     The Industry     Conventions     Trading Post     Gamer Finder

All times are GMT -6. The time now is 02:57 PM.