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Old 08-23-2018, 01:23 PM   #1
Shadekeep
 
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Join Date: Aug 2018
Location: Aerlith
Default Open Tunnel

Perhaps I'm misunderstanding something fundamental about the Open Tunnel spell, but as I've always read it it seems like a very powerful spell. Basically it is 1-hex Disintegrate by another name. That seems crazy dangerous and not a bit unfair. One failed saving throw and a whole being is potentially vapourised, along with all their possessions. Not to mention it's a cheap get-out-of-trouble gimmick if whatever is vexing the players can be turned into a happy little cloud.

I recalling nerfing the heck out of this spell back when I ran TFT. It (1) only worked against inanimate matter, and (2) took a long time to take effect. Basically it was handy if you wanted to dig an underground lair over a
long period of time without hiring miners, or had hours in which to escape from a sealed room. But it was worthless as a combat spell.

Am I getting something wrong about this spell? Or do other GMs constrain it as well?
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