02-20-2010, 12:58 AM | #1 | |
Join Date: Feb 2010
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[SPACE] Rules considering Lagrange Points in Advanced Worldbuilding
For my first thread on this board, I have a few inquiries related to the Advanced Worldbuilding in the creation of a customized star systems, or rather the lack of information for details that I require. Mainly Lagrangian/Liberation/Trojan points.
For Lagrangian Points subject, well I wanted to create a habitable moon of a Gas Giant that had Co-Orbital Trojan Moons along its orbit at the L4 and L5 locations after recalling and looking up information on natural occurring Trojan Moons of the Saturnian Moons Tethys and Dione as explained in this Wikipedia Article. Since my hardcover copy of GURPS Space 4th Edition did not have the information I sought, I attempted to search for the information through the forum. Although I have found some interesting notes about Lagrange Points such as Quote:
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02-20-2010, 01:21 AM | #2 | |
Join Date: Mar 2008
Location: Dallas, TX
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Re: [SPACE] Rules considering Lagrange Points in Advanced Worldbuilding
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02-20-2010, 12:15 PM | #3 | |
Join Date: May 2005
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Re: [SPACE] Rules considering Lagrange Points in Advanced Worldbuilding
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Nonetheless, among the many Trojan points in our Solar system, and the many bodies orbiting them, none have accumulated into a major-moon-sized mass, suggesting that such objects would be quite rare. TeV |
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02-20-2010, 09:04 PM | #4 | ||
Join Date: Jun 2006
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Re: [SPACE] Rules considering Lagrange Points in Advanced Worldbuilding
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-- MA Lloyd |
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02-21-2010, 04:46 PM | #5 |
Join Date: May 2005
Location: Oz
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Re: [SPACE] Rules considering Lagrange Points in Advanced Worldbuilding
Strictly speaking the stability limits of the Trojan points are unknown, since the Lagrangian solution holds only for test masses (i.e. if the mass of the third body is ignored). No analytical solution exists for that case of the three-body problem. As for numerical simulations, I understand that they always lead to a collision or the expulsion of the smaller body for any mass ratio that is tried.
Obviously the orbits are close enough to stable for really large mass ratios, since there are Trojan asteroids and analogues in the orbit of Saturn. But I don't know of any Trojan-analogues in the orbit of Earth, which suggests that the ratio of masses of Earth to an asteroid visible at 1 AU is not enough. One of the leading theories for the formation of the Moon is that an object about the size of Mars formed in one of Earth's Trojan points, where its orbit was unstable and led in time (only 20–30 million years) to a collision. I can't be quite definite, but I would have to guess that having a planet in the Trojan point of another planet, even a gas giant, is a space opera conceit rather than a hard SF plausibility. |
02-21-2010, 06:46 PM | #6 | |
Join Date: May 2005
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Re: [SPACE] Rules considering Lagrange Points in Advanced Worldbuilding
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But these are special cases that are either highly symmetric or stationary in the rotating reference frame. You are correct that the general (non-equilibrium) three-body problem has no analytic solution. TeV |
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02-21-2010, 07:27 PM | #7 | |
Join Date: May 2005
Location: Oz
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Re: [SPACE] Rules considering Lagrange Points in Advanced Worldbuilding
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Last edited by Agemegos; 02-21-2010 at 07:56 PM. |
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02-22-2010, 04:27 PM | #8 | |
Join Date: May 2005
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Re: [SPACE] Rules considering Lagrange Points in Advanced Worldbuilding
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Theorem: The Trojan orbital configuration is an equilibrium for arbitrary masses. Summary: The Trojan orbital configuration consists of three arbitrary masses at the vertecies of an equilateral triangle, rotating about their common centre of mass. This is an equilibrium configuration if the centripetal acceleration equals the gravitational acceleration for every mass. I will show that (a) the gravitational force on any mass is always directed towards the centre of rotation, and (b) there is a single rotation rate Omega that balances the centripetal and gravitational accelerations. Proof: (a) Consider three masses m1, m2, m3 at the vertecies of an equilateral triangle of side R. Without loss of generality, choose m1 to be momentarily at the origin of the coordinate system, and m2 and m3 to be at positions r2 and r3 respectively, where |r2|=|r3|=R. The centre of mass of the configuration is: rc = ( m2*r2 + m3*r3 )/M where M = m1 + m2 + m3 is the total mass of the system. The acceleration of m1 due to the gravity of m2 and m3 is: a1 = G*m2*r2/|r2|^3 + G*m3*r3/|r3|^3 = G*( m2*r2 + m3*r3 )/R^3 = ( G*M/R^3 )*rc Thus m1 accelerates towards the centre of mass. (b) Set the configuration spinning about its centre of mass with an angular speed Omega, and require that the centripetal acceleration rc*Omega^2 equal the gravitational acceleration a1. This gives: Omega^2 = GM/R^3 . The same analysis carried out for either of the other masses would give the same value of Omega. Thus when the configuration is rotating at this rate, all masses are in equilibrium. Note: This only proves that the Trojan configuration is an equilibrium configuration for any set of masses, but says nothing about the stability of the configuration (i.e. whether small perturbations to the configuration will remain small or will grow over time). As has been pointed out, the stability of the Trojan configuration does depend on the masses of the objects. A key to this proof is that each mass is exactly the same distance from every other mass and they lie in a common plane. It will not generalize to systems with more than three masses: rosettes have further restrictions on the symmetry of the mass distribution. TeV |
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02-22-2010, 05:09 PM | #9 | |||
Join Date: May 2005
Location: Oz
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Re: [SPACE] Rules considering Lagrange Points in Advanced Worldbuilding
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In reading about the Giant Impact Hypothesis I often come across statements that Theia's orbit in one of the Earth's Trojan points became unstable once it accumulated (through accretion) more than a limiting mass (eg http://www.search.com/reference/Giant_impact_hypothesis). Earth is supposed to have been nearly fully-formed, and Theia about the mass of Mars. Last edited by Agemegos; 02-22-2010 at 05:35 PM. |
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02-22-2010, 05:42 PM | #10 | ||
Join Date: May 2005
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Re: [SPACE] Rules considering Lagrange Points in Advanced Worldbuilding
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TeV |
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Tags |
advanced worldbuilding, gurps, lagrangian, space, trojan |
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