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Old 05-05-2016, 04:51 PM   #21
Azure Angel
 
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Default Re: Malediction vs. Resistant

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Kromm quote:
Thanks for clarifying. This is exactly what I'm trying to say.😊
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Old 05-05-2016, 04:59 PM   #22
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Default Re: Malediction vs. Resistant

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Where can I find this good cigar? (ancient Swedish joke)
Psionic Powers, p14
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Old 05-05-2016, 05:10 PM   #23
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Default Re: Malediction vs. Resistant

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Malediction-Proof DR already exists. It has a cost of either +0% or +50%.
Managed to take a look at Psionic Powers:

Special Enhancement Malediction-Proof: Your DR also reduces the damage you take from Innate Attacks with the Malediction enhancement. This must be combined with a version of Limited restricting it to one power source (e.g., psi) or with the +50% defensive version of Cosmic. +50%, or +0% if it only protects against Maledictions.

It only protects against DAMAGE from Innate Attacks, though. Doesn't say anything with regards to Melediction-enhanced Afflictions…Then again, still beats nothing, at least half my problem solved! Thanks~😊
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Old 05-05-2016, 05:48 PM   #24
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Default Re: Malediction vs. Resistant

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Managed to take a look at Psionic Powers:

Special Enhancement Malediction-Proof: Your DR also reduces the damage you take from Innate Attacks with the Malediction enhancement. This must be combined with a version of Limited restricting it to one power source (e.g., psi) or with the +50% defensive version of Cosmic. +50%, or +0% if it only protects against Maledictions.

It only protects against DAMAGE from Innate Attacks, though. Doesn't say anything with regards to Melediction-enhanced Afflictions…Then again, still beats nothing, at least half my problem solved! Thanks~😊
Afflictions see DR as a bonus to HT (or other resisting attribute). Thus, it would be reasonable to apply the same benefit when facing Malediction-enhanced Afflictions.
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Old 06-28-2016, 09:27 PM   #25
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Default Re: Malediction vs. Resistant

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Reducing "damage from innate attacks" doesn't seem the same as "save number for.Affliction" much fun as it would be to finally have an Afflict-Maledict counter that is more affordable than buying up all.four attributes.

I guess the.question is that assuming we are willing to buy the most expensive 30 point Resistant for the least rare things just how wide a scope this could cover and how much is too much to.the point where you would need to buy it multie times to cover the scope.

Is malediction a wider scope than "psionics" or "mind control" or "metabolic hazards"?

A big list of things one could select here would be helpful.
Immunity to Pain [30] protects you from Afflictions that inflict "pain" and "agony", regardless of whether those Afflictions are wild, or have a power source (magic, psionics, etc).
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Old 06-29-2016, 02:46 PM   #26
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Default Re: Malediction vs. Resistant

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Do you recall where Pain Immunity was priced at 30? Would like to record for later reference
Divine Power page 10 and The Weird page 23
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Okay so let's see pricing that out...

Incapacitation Agony +100%
Moderate Pain +20%
Severe Pain +40%
Terrible Pain +60%

So in total it protects against 220% of enhancements to Affliction.

So it seems fair to equally price an immunity to "Negated Advantage" for 220 percent/points worth of Advantages, right?
In addition to protecting against +220% of enhancements to affliction, Immunity to Pain does a lot of other things: Ignore knockdown, physical stun, physical torture, and painful or stunning afflictions and shock.
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Old 06-29-2016, 04:59 PM   #27
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Default Re: Malediction vs. Resistant

Well, B80 says that "Resistant does not protect against effects that Damage Resistance or Protected Sense either stop or provide a HT bonus to resist. This includes Afflictions and Innate Attacks that do not have any of the modifiers given above." The "modifiers given above" are Blood Agent, Contact Agent, Follow-Up, and Respiratory Agent. All four of these are penetration modifiers. So is Malediction. Since a given Affliction or Innate Attack can't have multiple penetration modifiers, according to RAW Resistant won't protect against Malediction-enhanced Afflictions…
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Old 06-30-2016, 01:06 AM   #28
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Default Re: Malediction vs. Resistant

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Nice, that would only strengthen the argument of allowing "Very Common" to cover 220 or under worth of Affliction enhancements, since it would be ignoring those unpriced benefits.
I'm suggesting that for 30 points you should get a lot more than +220% of enhancements, and that +220% of enhancements should cost a lot less than
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Old 06-30-2016, 01:34 AM   #29
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Default Re: Malediction vs. Resistant

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So in total it protects against 220% of enhancements to Affliction.

So it seems fair to equally price an immunity to "Negated Advantage" for 220 percent/points worth of Advantages, right?

Like say: "Never Die" (175) would be worth less than that total, so you could buy immunity to negating it?
Resistant/Immunity (30)
Unaging (15)
Unkillable 2 (100)
Regeneration (Fast 50, Unkillable Only -40% reduces to 30)

I accounted for resistant in the cost since you wouldn't want that to be negatable either or it could be removed first and then the others.
I'm not sure that there is any fair price for an immunity to such advantages being negated. Such an immunity together with Unkillable 2, Unaging and immunity to a few other things would if the immunities are cosmic make you completely impossible to kill regardless of how many points an attacker spends on an ability specialized at killing you.

Immunity to damage is supposed to be worth infinite points in GURPS, so something like this should probably not be possible for a finite number of points either (or at least not for just a few hundred points).
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Old 06-30-2016, 03:14 PM   #30
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Default Re: Malediction vs. Resistant

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Well, B80 says that "Resistant does not protect against effects that Damage Resistance or Protected Sense either stop or provide a HT bonus to resist. This includes Afflictions and Innate Attacks that do not have any of the modifiers given above." The "modifiers given above" are Blood Agent, Contact Agent, Follow-Up, and Respiratory Agent. All four of these are penetration modifiers. So is Malediction. Since a given Affliction or Innate Attack can't have multiple penetration modifiers, according to RAW Resistant won't protect against Malediction-enhanced Afflictions…
DR gives no bonus against Malediction, meaning Resistant is still allowed to protect against it.
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