06-05-2009, 11:42 AM | #31 | |
Join Date: Nov 2006
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Re: Fantasy Setting for GURPS
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06-05-2009, 11:51 AM | #32 |
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Fantasy Setting for GURPS
I'm inclined to agree. While a stripped-down rules set (the long-mooted "GURPS Medium") wouldn't necessarily be a bad thing, it's vastly more common to hear someone say "there's not enough [product]" instead of "there's too much [product]."
So, anyway, is it therefore proposed that three adventures, a monster book, and perhaps some character-building advice are "enough" to constitute a meaningfully detailed setting which currently reluctant gamers would be willing to adopt? That doesn't strike me as quite right. I should think that at the very least there should be an overview of the setting.
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06-05-2009, 12:12 PM | #33 |
Join Date: Nov 2006
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Re: Fantasy Setting for GURPS
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06-05-2009, 02:44 PM | #34 |
Join Date: Oct 2005
Location: Portland, ME
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Re: Fantasy Setting for GURPS
What I'd like to see: Dungeon Magazine for GURPS.
For anyone who doesn't know what I'm talking about, Dungeon was a TSR* magazine that contained freelancer-authored adventures. The adventures were occasionally tied to a particular setting, but often were not. They contained just enough setting to assist with placing them on a game world, making them pretty "pluggable," at least within the confines of a typical AD&D/d20 game. Quality was varying of course, but usually at least on par with "official" adventures published at that time. I fully understand the difficulties in doing this (both as a business venture and as a vehicle for GURPS in particular), and do not expect to see it. But part of me still remembers back to being a teenager, and the awesome feeling of getting that magazine in the mail every month... I would happily subscribe to such a thing for GURPS, even if every adventure was prefaced with a "settings" section, detailing which optional bits of GURPS are best considered "on" for the particular adventure - which would be handy for GMs who want to integrate it into their own world. I don't need (another) detailed fantasy setting for GURPS. In all likelihood, the author will use optional bits I don't want anyway. Give me a broad swath of adventures that I could drop into any reasonably-familiar fantasy setting. Sure, some of those wouldn't be usable... but some would be, and I could steal cool ideas from those I couldn't use directly. I know I could just use published AD&D/d20 adventures and convert. I could also grow my own food, repair my car and house myself, etc. I would add that for such a thing to work, a (ahem) Manual of Monstrosities is almost a necessity. Perhaps such a tome could be fan-driven, like Villains and Who's Who were. * My understanding is that after TSR, Dungeon was farmed out to Paizo, then lately either went in-house (and online only) or died entirely (I'm not sure which). |
06-05-2009, 03:51 PM | #35 |
Join Date: Sep 2004
Location: Medford, MA
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Re: Fantasy Setting for GURPS
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06-05-2009, 04:03 PM | #36 | |
Join Date: Oct 2005
Location: Portland, ME
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Re: Fantasy Setting for GURPS
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I suppose the question for our purposes boils down to, "why aren't GURPS GMs submitting adventures to Pyramid?" |
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06-05-2009, 04:26 PM | #37 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Fantasy Setting for GURPS
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On the other hand, Roma Arcana, in GURPS Fantasy, was inspired by a fantasy campaign I ran quite a few years ago, in a different system. And I have made several proposals for e23 books based on more recent campaigns, including recent GURPS campaigns. But that's "campaigns" rather than "adventures." Bill Stoddard |
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06-05-2009, 04:29 PM | #38 | |
Join Date: Jan 2005
Location: South yorkshire, united kingdom
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Re: Fantasy Setting for GURPS
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06-05-2009, 04:57 PM | #39 | |
Join Date: Oct 2005
Location: Portland, ME
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Re: Fantasy Setting for GURPS
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So why aren't they tripping over huge piles of adventure submissions? Bill brings up the excellent point of adventures designed around specific characters (although I'd point out that plenty of adventures published back in the day included sample characters). I'd also mention that such an adventure would be great for someone looking for something to run as a sample at a store, or to introduce a group to GURPS. He also mentions "the consequences of their past actions," which I admit I don't see a way around, except the dreaded railroading. |
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06-05-2009, 05:46 PM | #40 |
Join Date: Jan 2005
Location: South yorkshire, united kingdom
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Re: Fantasy Setting for GURPS
im in the same camp as bill on this one when i run a campaign the stories are all tailored to the pcs and probably would not be very useful to anyone else.
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fantasy, setting, yrth |
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