09-29-2013, 12:44 AM | #1 |
Join Date: Sep 2013
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Newbie Apocalypse question
Hi,
Played first game this weekend, and have a question about turn sequence that I would like to have cleared up. Scenario 1: Background: 6 seals are already opened Player A kicks open door, draws a "+10 to monster and open a seal card" Because Player B saw that someone had the ability to open a seal, player B says "before you make your next move, I'm playing a 'close a seal' card" seals drop down to 5, Player A goes looking for trouble and plays the "+10 to monster and open a seal card" along with the monster Is this legal for player B to close a seal in between player A kicking open a door and looking for trouble? or does the 7th seal trigger because player A does everything in 1 consecutive motion? Scenario 2: Background: 6 seals are already opened Player A draws a disaster card. Player B uses "play this card to cancel a disaster, open a seal" Player C argues that since Scenario 1 happened, player C can use Militia's ability to cancel the disaster before player B can play his card and trigger the 7th seal. I was player B in both the above situations, and I believe based on timing, scenario 1 is acceptable and scenario 2 isn't, since scenario 1 is a reaction to "kick down a door" which didn't have a seal opening effect, even though I know that someone had the ability to open a seal, whereas scenario 2 was a reaction to the seal opening, which isn't allowed as per the rules. Can someone let me know if I've missed something? |
09-29-2013, 07:44 AM | #2 | ||
Join Date: Feb 2012
Location: Sydney, Australia
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Re: Newbie Apocalypse question
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09-30-2013, 06:22 AM | #3 |
Join Date: Sep 2013
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Re: Newbie Apocalypse question
Scenario 2 seems pretty cut and dry then.
Just to further elaborate on Scenario 1: Player A had the most bonus points, so player A had every incentive to open the 7th seal as quickly as possible. To rephrase the questions a bit: 1. is it allowed to request a pause between "Kick the door" and "looking for trouble" to play a card? 2. or once "Kick the door" revealed a "+10 to monster and open a seal" card, since it is contingent on having a monster in play, it would be a race between Player A and Player B to see whether Player A can throw a monster out first or Player B to close a seal first? 2a) If it is a race, does Player A have an obligation to bring the "+10 to monster and open a seal" card into their hands first before playing it with the monster? or can they just leave the card on the table since it is drawn face up and drop a monster card to compensate for the missing criteria? I know it seems like a bit too much details, but in a race, every moment counts. :) |
09-30-2013, 07:48 AM | #4 | |||
Join Date: Feb 2012
Location: Sydney, Australia
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