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Old 07-15-2022, 05:14 AM   #11
Rupert
 
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Join Date: Aug 2004
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Default Re: Special benefits to high skills?

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Originally Posted by Varyon View Post
Meanwhile, for Light Armor (higher skill makes the armor more protective - that is, you take less damage when hit), skill 25+ and 50+ meant the armor's durability was lost at a reduced rate (2/3rds default at 25+, 1/3rd default at 50+), skill 75+ meant that worn light armor didn't count toward your encumbrance, and skill 100 meant armor had a 50% bonus if you were wearing only light armor, making the armor roughly as protective as equivalent heavy armor.
That actually really annoyed me, because the bonuses to heavy armour did not make it zero encumbrance, and in no way made up for that, so actually no matter how your character was built, you should've gone with light armour, not heavy.
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Old 07-15-2022, 08:19 AM   #12
Varyon
 
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Default Re: Special benefits to high skills?

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Originally Posted by Rupert View Post
That actually really annoyed me, because the bonuses to heavy armour did not make it zero encumbrance, and in no way made up for that, so actually no matter how your character was built, you should've gone with light armour, not heavy.
That's odd - the list of Skill Perks on the wiki indicates Heavy Armor drops to 0 weight when worn once you have skill 100, making Heavy Armor a bit superior at maximum skill on account of its higher durability. Of course, I personally always went with light armor, largely on account of the fact that before you reach high skill levels light armor is much more useful for stealth-based gameplay (the fact I liked the design of glass armor more than that of daedric armor was also a contributing factor, of course).
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Old 07-17-2022, 06:08 AM   #13
Rupert
 
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Join Date: Aug 2004
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Default Re: Special benefits to high skills?

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Originally Posted by Varyon View Post
That's odd - the list of Skill Perks on the wiki indicates Heavy Armor drops to 0 weight when worn once you have skill 100, making Heavy Armor a bit superior at maximum skill on account of its higher durability.
My memory must be going. Not that durability meant much by that point.
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Of course, I personally always went with light armor, largely on account of the fact that before you reach high skill levels light armor is much more useful for stealth-based gameplay (the fact I liked the design of glass armor more than that of daedric armor was also a contributing factor, of course).
The glass armour was really nice.
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