![]() |
![]() |
#11 |
Join Date: Jul 2008
|
![]()
If you use the 'A matter of inches' box, weapon weight and balance entirely replaces the 'f' notation for determining multiple parry penalties. Do you think that keeping the weapon in line decides between +3 retreating parries with encumbrance or +1 retreating parries without?
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
![]() |
![]() |
![]() |
#12 |
Join Date: Jan 2006
Location: Central Europe
|
![]()
Just keep in mind that MA gives the views of one group of authors at one time as constrained by things previously published in the Basic Set. There is a post somewhere by Toadkiller Dog explaining that he more or less decided which stickfighting styles use fencing skills by feel. Someone starting from scratch might decide that the MA criteria and benefits were good, or they might decide to make new ones.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper |
![]() |
![]() |
![]() |
#13 |
Join Date: Oct 2007
Location: Vermont
|
![]()
I think the effect is somewhat exaggerated, but there is some defensive advantage to the fencing stance, yes.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
![]() |
![]() |
![]() |
#14 |
Join Date: Jul 2008
|
![]()
That wasn't the question though. The question was whether that particular advantage mapped to that particular component of the fencing stance.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
![]() |
![]() |
![]() |
#15 |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]()
I'd say it's mostly an issue of stance, not weapon pointing -- the standard fencing stance is good for moving forward and backwards (lunging and retreating), poor at moving sideways. It's also not very stable from side to side and doesn't allow you to develop much shoulder rotation, which means you're not going to deliver full-powered swing attacks (a saber, used in fencing style, should do Thrust/Cut, not Swing/Cut).
|
![]() |
![]() |
![]() |
#16 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
|
![]()
Or just cap all weapons used in a fencing stance to sw/cut without the plusses.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
![]() |
![]() |
![]() |
#17 |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]()
Nah, that's too much damage at higher ST levels. Really, any move that is only based on arm strength should be doing Thrust; Swing should be for moves that involve the entire body. Which includes lunges, but whatever.
|
![]() |
![]() |
![]() |
#18 | ||
Join Date: Oct 2007
Location: Vermont
|
![]() Quote:
Quote:
This for example. And this. I think that a point first weapon orientation is one of the more consistent aspects of the skills GURPS Labels "Fencing".
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
||
![]() |
![]() |
![]() |
#19 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]() Quote:
Edit: I just looked at your examples. They actually look really awkward and poor for mobility of any type, though that may be the illustrations. |
|
![]() |
![]() |
![]() |
#20 | ||||
Join Date: Nov 2011
|
![]() Quote:
Quote:
Quote:
Quote:
That's rather extreme though I see your point. And the matter of lunges is important. |
||||
![]() |
![]() |
![]() |
Tags |
combat, fencing, house rules, martial arts, parry |
Thread Tools | |
Display Modes | |
|
|