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#1 |
Join Date: Sep 2006
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GURPS Campaigns is not clear on this point. Am I just being dense? I would assume base skill, but I'm not actually sure. For instance, consider a weapon of high quality that provides a bonus to hit. Does this bonus go into the parry calculation?
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#2 |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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I don't think your parry is affected directly by anything but penalties to the defense rolls (deceptive attacks, feints, footing, etc). I don't have any books with me so I can't check to verify.
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-safe from the children born as ghosts |
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#3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Parry is found from base skill.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#4 |
Join Date: Aug 2006
Location: Woburn, MA
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I'm surprised. I would have thought that things like Weapon Bond and Fine Balance would improve your ability to parry.
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"It is mercy, compassion and forgiveness I lack, not rationality" -Beatrix Kiddo |
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#5 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Weapon Bond in fact improves your base skill with a particular weapon; it isn't a bonus to hit. I'd let a balanced weapon work this way, too. It's situational modifiers and flat bonuses to hit that wouldn't matter; sorry I was unclear in my first post.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#6 | |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Or am I confused? *say, because your primary has been crippled or lopped off... thank goodness the mage knows Regenerate.
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
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#7 |
Join Date: Sep 2008
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The penalty for using your off-hand is one to Skill, not to chance to hit. As a result, you Parry at -2. Modifiers to Skill modify Parry, modifiers to chance to hit do not. It's something of an odd distinction, I suppose, but it works - taking a penalty for using a Deceptive Attack doesn't result in any Parry issues, for example.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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#8 |
Join Date: Dec 2009
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Isn't there a -2 to parrying off-hand in RAW?
I think most of the published Parry modifiers are set at half the equivalent Attack modifiers anyway, reflecting this. |
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#9 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The point is that modifiers to attack rolls aren't just halved and called penalties to Parry. Actual skill modifiers for the wrong hand, Weapon Bond, etc. do work that way.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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Tags |
combat rules, kromm explanation, parry |
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