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Old 02-11-2016, 04:26 PM   #31
Bruno
 
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Default Re: Treasure Generator

1 Amphora with quilted
$4300.0
40.00 lbs
Enchantments
Create Ice[Skill:15]

While the idea of an amphora that creates its own ice cubes is cool (har), it shouldn't be rolling on the soft embellishments.
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Old 02-11-2016, 06:17 PM   #32
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That actually sounds great. It would be like having an insulation layer/koozie so that the ice doesn't melt as quickly and so that my little fingers do not get chilled.
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Old 02-16-2016, 02:24 PM   #33
biren
 
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Just a note that I pushed a fix to the service, for better or worse ;)

I am considering implementing Glittering Prizes content into this service. Would that be of interest to others?

-b
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Old 02-16-2016, 05:21 PM   #34
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I certainly would be interested in that. Glittering Prizes contains a lot of content that seems well-suited to the current functionality. Epic Treasures, not so much.
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Old 02-16-2016, 05:54 PM   #35
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Default Re: Treasure Generator

Quote:
Originally Posted by JMD View Post
I made a front end for this awesome web service.

http://gurpscalculator.com/Generators/Treasure
1 Sketchy Map with common shells covering it $125


TAKE MY MONEY!!!
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Old 02-16-2016, 06:42 PM   #36
Bruno
 
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Default Re: Treasure Generator

Hard containers are all rolling on the soft embellishments, bottles etc.

Also

1 Carpet with cheap fringe lined with and inked block print
$6575.0
10.00 lbs
Enchantments
Gloom[Skill:15]
Supernatural Effects
Scent: Flowers

"Lined with and" - a variable lookup is missing in there. Also I think there should be a "with" between "inked" and "block print".
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Old 02-17-2016, 05:29 PM   #37
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Quote:
Originally Posted by Bruno View Post
Hard containers are all rolling on the soft embellishments, bottles etc.

Also

1 Carpet with cheap fringe lined with and inked block print
$6575.0
10.00 lbs
Enchantments
Gloom[Skill:15]
Supernatural Effects
Scent: Flowers

"Lined with and" - a variable lookup is missing in there. Also I think there should be a "with" between "inked" and "block print".
Thanks, you're right. I found the bug there..basically its earlier code which should have been updated to the method that most of the other items follow for their generation.

As for the item description...its not actually a missing variable so much as the grammar getting scrambled. I am trying to clean it up as I go, there clearly is an issue when the object has more than one embellishment/decoration. I will think on a more general fix if I can.

-b
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Old 10-20-2017, 08:51 AM   #38
Bruno
 
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Default Re: Treasure Generator

I need to stop by again and say how awesome this service is. Thank you thank you thank you.

I'm part of a group attempting to get a GURPS dungeon generator working (right now it's just a dungeon generator, no particular system). May we use the service to generate treasure?
As the dungeon generator will be designed to be usable offline, it will fail back to just telling the GM to roll on DF8 themselves, but if it can access the service I'd like it to "just work" and produce treasure :)

For the curious, we're building upon the donjon Creative Commons licensed generator, which just produces a map. Therefore the app is an HTML page with CSS and JavaScript, which should make it mostly portable.

The tables of monsters, dungeon description thingies, weird springs, etc will be JSON files and user editable. We're also sticking with a format that you could set up in CSV and use one of the online CSV-JSON converters, because I know a lot of people like that better.
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Old 10-20-2017, 08:55 AM   #39
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Default Re: Treasure Generator

Quote:
Originally Posted by biren View Post
So there are actually options in the command line version I wrote to do just these things. Because of laziness, lack of time, etc I haven't gotten around to putting these controls into the service. If there is interest, then I might make the effort to hook up the wiring.
If you're still actively working on this, I would be very interested in this for the dungeon generator project.

EDIT: Herpaderp, you already did it. For folks interested in how to enter the parameters, here's an example using min and max treasure value:

http://df-treasure-generator.herokua...=4000&min=3000
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Last edited by Bruno; 10-20-2017 at 08:58 AM.
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Old 10-20-2017, 03:09 PM   #40
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Default Re: Treasure Generator

I anyone is interested, I made this:

http://gurpscalculator.com/Generators/Treasure

Which uses this service: http://df-treasure-generator.herokuapp.com/


Which is based on DF8. It's the one Biren made.

Edit: Apparently I already posted this link in this thread. Whoops.
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