07-25-2010, 09:11 AM | #31 | |
Join Date: May 2007
Location: Right Here
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Re: Standard deviation on Stat distribution?
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Let's go with 1 CP being 200 hours of study. Now, let's say 17 IQ goes to college to be a doctor. He spends 4 hours a day in class and and 1 hour a day doing homework and extra study, or only 5 hours of his day (Can still work that job at the local convenience store to pay tuition.) That is 25 hours a week (taking week ends off). That means in 8 weeks time, he can earn 1 CP. That is about 2 CP a semester. After 1 year of college, he has 4 CP. Now, put those in his medical skills, one point in each of the big 4, he has 17 First Aid, 15 Diagnosis, 15 Physician and 14 surgeon... after 1 year. With 12 being the game mechanics default for professional level, Mr. 17 IQ just become a top notch doctor, better than most professionals, and in just 1 year of college. He has 3 years left. He could take physics, chemistry, literature, several histories, business courses, some mechanics and by the end of 4 years of college, be 14 to 17 skill level in 16 different areas. That is pretty good. Now, what this means for how many 17 IQ people are there in the world, I don't know, probably nothing. But it does let you sit back and ask, "How many people out there did this with their life?" Extremely few, which tells me that 17 IQ is a rare trait indeed. So, before you slap that down on some one, just think, in GURPS terms, what you are saying about a 17 IQ character. This method does not do a whole lot to explain stat distribution in the real world, but I think it does explain Doogie Howser.
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07-25-2010, 02:04 PM | #32 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Standard deviation on Stat distribution?
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07-25-2010, 02:20 PM | #33 | |
Join Date: Sep 2004
Location: Here .
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Re: Standard deviation on Stat distribution?
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07-25-2010, 03:01 PM | #34 |
Join Date: May 2007
Location: Right Here
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Re: Standard deviation on Stat distribution?
Yes, you a very correct, I was just trying to make a simple, very simple example of what a 17 IQ person can do. And what you pointed out, using the default rules, then a 17 IQ can be even more dynamic. Which goes back to the original idea, does a 15 IQ person stand out? What does it mean to give some one a high stat?... so on and so on.
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07-25-2010, 03:34 PM | #35 | |
Join Date: May 2008
Location: CA
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Re: Standard deviation on Stat distribution?
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Adventurers are extra-ordinary and have absolutely nothing to do with the Real World. Thus, they tend to have much higher stats than normal humans. I doubt 2.5% of even adventurers have stats in the 17+ range, though. At least that's something we could study, by taking a large sample of player characters (not including NPCs, because they aren't generally adventurers) and then figuring out the distribution of their stats. It'd be a lot of work, though with little if any real point. |
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07-25-2010, 04:03 PM | #36 |
Join Date: Mar 2006
Location: Iceland*
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Re: Standard deviation on Stat distribution?
IQ is functional intelligence. It includes all of (and more) innate ability, general education, experience and training.
So even if IQ 17 people exist in the real world, they weren't born that way. So a good part of the college education could go into raising IQ from 14 to 17, for example.
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07-25-2010, 07:40 PM | #37 | |
Join Date: Dec 2004
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Re: Standard deviation on Stat distribution?
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07-25-2010, 08:50 PM | #38 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Standard deviation on Stat distribution?
So 10 is your average able-bodied adult? More or less how I've interpreted it, if that is so.
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07-26-2010, 11:02 AM | #39 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Standard deviation on Stat distribution?
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Obviously, you can play games where this isn't true. Just give people 25-point PCs and they won't be able to swing ultra-high scores easily. But that's not a common style of gaming. Most of the words on attributes in GURPS are discussing action-adventure games. Note that the latter need not be cinematic . . . a realistic WWII campaign would involve plenty of action and adventure, and most of the PCs would have 10+ in all their stats if they've been put in a line unit and survived so far.
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Tags |
realism, stat distribution |
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