07-25-2010, 09:11 AM | #24 | |
Join Date: May 2007
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Re: Standard deviation on Stat distribution?
Quote:
Let's go with 1 CP being 200 hours of study. Now, let's say 17 IQ goes to college to be a doctor. He spends 4 hours a day in class and and 1 hour a day doing homework and extra study, or only 5 hours of his day (Can still work that job at the local convenience store to pay tuition.) That is 25 hours a week (taking week ends off). That means in 8 weeks time, he can earn 1 CP. That is about 2 CP a semester. After 1 year of college, he has 4 CP. Now, put those in his medical skills, one point in each of the big 4, he has 17 First Aid, 15 Diagnosis, 15 Physician and 14 surgeon... after 1 year. With 12 being the game mechanics default for professional level, Mr. 17 IQ just become a top notch doctor, better than most professionals, and in just 1 year of college. He has 3 years left. He could take physics, chemistry, literature, several histories, business courses, some mechanics and by the end of 4 years of college, be 14 to 17 skill level in 16 different areas. That is pretty good. Now, what this means for how many 17 IQ people are there in the world, I don't know, probably nothing. But it does let you sit back and ask, "How many people out there did this with their life?" Extremely few, which tells me that 17 IQ is a rare trait indeed. So, before you slap that down on some one, just think, in GURPS terms, what you are saying about a 17 IQ character. This method does not do a whole lot to explain stat distribution in the real world, but I think it does explain Doogie Howser.
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realism, stat distribution |
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