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11-23-2014, 04:44 PM | #1 |
Join Date: Mar 2008
Location: Austin, TX
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Ogre Meta-game?
In the BatG thread, various folks have mentioned the idea of games that lead into other games. I think of that as meta-gaming* around the regular game.
A game of Ogre represents a situation that lasts no more than an hour. A game turn is four minutes long, and it's a rare (very rare, in my experience) game that goes fifteen turns. That's why units are assumed to have enough ammo, and no one needs to stop to eat, drink, pee, or sleep. I wouldn't try to add those things to Ogre. Rather, I'd create a meta-game for the doings between games. Another way to look at it is as a separate game, where the smaller actions are played out as games of Ogre. So, what would that larger game have to have? * With a definite nod to the game label under which Ogre was first published. :)
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Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? |
11-23-2014, 04:48 PM | #2 |
Join Date: Mar 2008
Location: Austin, TX
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Re: Ogre Meta-game?
Disclaimer: I'm not trying to create a new game for publication. It's just an idea for us grognards to kick around between actual games of Ogre. :)
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Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? |
11-23-2014, 05:04 PM | #3 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Ogre Meta-game?
Beyond the obvious points you've mentioned, my addition would be some way of rotating infantry out of battle, out of their powered suits, and getting them a hot shower before they have to re-suit and go back in the line.
Perhaps some form of mobile structure similar to the MCP wherein one could have racks for the suits, and trained personnel to help un-suit the men, meals, and a decontamination area for residual radiation from all those nukes they use. Definitely back-game stuff, but needed for morale. I've often wondered at the fan fiction where a man is in the suit for a week at a time, I can't imagine that would be in any way pleasant. |
11-23-2014, 05:20 PM | #4 | |
Join Date: Jun 2008
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Re: Ogre Meta-game?
You know, I actually kicked around a few ideas for a campaign engine. This brings it back. The game was played as a sort of role-playing/campaign game in turns worth a week each. It was my tongue-in-cheek take on the silliness of an RPG in a nuclear war, played for laughs. You start at the beginning of the war.
Since there's no way anyone is going to survive 52 combats a year for the 40 years of the Last War (not with OGREs CRT!!!), the point wasn't to "level up" like other RPGs, but to _avoid_ combat long enough to collect fake passports and cash so you can retire in comfort somewhere in the south pacific. Instead of "hit points" (nukes, what's the point?), it tracked gametes, which start at 100,000,000 but only ever go down... As my very incomplete write up put it: Quote:
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11-24-2014, 08:30 AM | #5 |
Join Date: Oct 2005
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Re: Ogre Meta-game?
Grand Theft: Ogre
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11-24-2014, 08:48 AM | #6 |
Join Date: Oct 2014
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Re: Ogre Meta-game?
I have not had enough coffee to process this idea.
Actually, I'm not sure there IS enough coffee... Jen
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Verbing weirds language- Calvin |
11-24-2014, 09:11 AM | #7 |
Join Date: Aug 2006
Location: Bloomington, IN
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Re: Ogre Meta-game?
Hello,
I would love to play GTO! Of course, they would need to be Ninja's...
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LDJ |
11-24-2014, 09:18 AM | #8 |
Join Date: Jan 2005
Location: Minnesota
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Re: Ogre Meta-game?
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11-24-2014, 09:57 AM | #9 |
Join Date: Mar 2008
Location: Austin, TX
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Re: Ogre Meta-game?
Ogre meets Kelly's Heroes....
__________________
Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? |
11-26-2014, 10:52 AM | #10 |
Join Date: May 2012
Location: North West, United Kingdom
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Re: Ogre Meta-game?
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