02-16-2020, 06:33 PM | #1 |
Join Date: Feb 2016
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The Utility of Very High Vehicle Skills in Combat
Here is a fun thought scenario. You are an American expatriate fighting with the French in WW II in May 1940. You are on patrol on a WW II heavy motorcycle with a sidecar that contains a gunner and an Enfield Bren Mk. 1 (total +0 Handling/+3 Stability). You have heard over the radio that the Germans have broken through the French defensive line and are heading towards Paris, and your company is in the way. Your commander requests that you delay the Germans as much as possible so that the rest of the company can retreat to defend Paris.
Your character possesses a DX 12 [40], IQ 12 [40], Combat Reflexes [15], Driver's Reflexes 4 (with the Alternative Benefit of +1 Per/level to notice hazards) [20], and Driving (Motorcycle) (A) DX+12 [32]-24. We will say that the passenger possesses DX 12 [40], Combat Reflexes [15], Fast-Load (Ammo) (E) DX+4 [8]-16, and Guns (LMG) (E) DX+4 [12]-16. For the sake of the argument, we will say that the team possesses a full load in the weapon and nine reloads. What type of stunts could you accomplish with such a vehicle skill? How much would you contribute to the pair's combat effectiveness? How effective would such a pair be against a standard WW II German infantry company? Could they meaningfully delay such a company? |
02-16-2020, 07:09 PM | #2 | |
Join Date: Mar 2016
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Re: The Utility of Very High Vehicle Skills in Combat
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02-16-2020, 09:35 PM | #3 |
Join Date: Dec 2017
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Re: The Utility of Very High Vehicle Skills in Combat
I hope the driver has some skills in pistol or grenade, too...many problems are solved more effectively with high explosives. (Or if not more effectively, certainly flashier.)
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02-16-2020, 10:19 PM | #4 |
Join Date: Feb 2016
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Re: The Utility of Very High Vehicle Skills in Combat
Probably, but it will not be anywhere as close to his Driving skill. Guns (Pistol)-12, Guns (Rifle)-12, and Throwing-12 would probably be expected (which would probably be why he is a driver rather than a gunner). Of course, the gunner may have some other high level combat skills.
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02-16-2020, 10:37 PM | #5 |
Join Date: Dec 2017
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Re: The Utility of Very High Vehicle Skills in Combat
I was just thinking that, with his driving skills, there re times that he might as well at least throw a grenade--with those skills, probably while jumping a ravine.
Has this pair worked together for an extended time? |
02-16-2020, 10:55 PM | #6 | |||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: The Utility of Very High Vehicle Skills in Combat
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02-17-2020, 05:07 AM | #7 | |
Join Date: Mar 2006
Location: Iceland*
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Re: The Utility of Very High Vehicle Skills in Combat
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The pair would die within seconds regardless of individual skill. In order for small units of skilled specialists to have a chance to delay a much larger force, they have to be able to survive engagement by the organic heavy weapons attached to the larger force. At any kind of modern TL, that means stealth and camouflage, because anything that can be seen can be killed. A moving vehicle effectively prevents the use of cover, concealment and camouflage. It's useful for escaping contact, which is what the pair should immediately do, but it's the wrong equipment for snipers or forward observers in a situation where they need to lay down or call in harassing fire.
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02-17-2020, 06:40 AM | #8 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: The Utility of Very High Vehicle Skills in Combat
Very high vehicle-operation skills are likely to be much more useful in vehicle-vs-vehicle combat. For example, in aerial dogfighting, Piloting-24 against more quotidian skill levels is likely to be a huge advantage.
There's a set of rules for WWII aircraft combat in the latest Path of Cunning (link in signature), where high skill helps greatly, though you still need to be able to shoot straight and use sensible tactics.
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02-17-2020, 09:08 AM | #9 | |
Join Date: Mar 2016
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Re: The Utility of Very High Vehicle Skills in Combat
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02-17-2020, 09:25 AM | #10 | |
Join Date: Mar 2006
Location: Iceland*
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Re: The Utility of Very High Vehicle Skills in Combat
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Plus, the attacks that kill the would probably be mortar rounds or machine gun fire not aimed at them directly, but just happening to hit them because they were within the beaten zone slash target area.
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Tags |
dogfight, vehicle combat |
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