06-08-2020, 12:53 PM | #21 |
Join Date: Sep 2018
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Re: Jumplines and stellar movement
Stellar movement was a problem for Jumpgates in Fading Suns. It meant that the guild maintaining the navigation for Jumpgates had to update their programming and old black market keys were dangerous to use.
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06-08-2020, 06:24 PM | #22 |
Join Date: Mar 2008
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Re: Jumplines and stellar movement
It didn't really have any plot effects but the start of the Stargate series they explained thinking that there was only one other gate by that being the closest and drift hadn't made it unreachable but the other had drifted enough that you had to calculate and correct for it.
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06-08-2020, 06:53 PM | #23 | |
Join Date: Aug 2004
Location: Jacksonville, AR
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Re: Jumplines and stellar movement
Quote:
Artificial jumgates are something that I was considering: I like the idea of old keys (black market or otherwise)
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Travis Foster |
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06-10-2020, 12:53 PM | #24 |
Join Date: Sep 2018
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Re: Jumplines and stellar movement
Fading Suns has jump travel as something left lying around by a precursor race. So it's not entirely understood and not something that can just be fixed or constructed. The game has really nice worldbuilding but I decided it wasn't quite GURPS enough. Worth a read if you're looking for jump travel inspirations.
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06-10-2020, 02:50 PM | #25 | |
Join Date: Sep 2013
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Re: Jumplines and stellar movement
Quote:
And another one: The isolated ones (has somebody a better name?) watch more and more ships jumping into their direction. It looks like the folks out there are fleeing from something (or someone). The ships arrive at a neighbouring system and wait for the new jumpline to the isolated system that will upon into the isolated system ...
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""The origin of everything good is due to games." - Friedrich August Wilhelm Froebel, creator of the kindergarten. |
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06-10-2020, 02:59 PM | #26 |
Join Date: Apr 2005
Location: Houston, TX
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Re: Jumplines and stellar movement
The Isolates?
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— - — - — - — - — - — - — - — - — - — - — Looking for a GURPS game in Houston, Texas. |
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