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Old 07-26-2019, 05:43 PM   #11
Varyon
 
Join Date: Jun 2013
Default Re: Faster Natural Recovery and Healing Rules: are there any?

Quote:
Originally Posted by Anthony View Post
The simple solution is to just house rule healing, though. It's not like ruling everyone recovers hourly instead of daily will break anything other than making basic regeneration not worth anything.
I've always assumed Regeneration augments natural healing rather than replacing it, so it would still be worth something - a normal character regenerates 1 HP per hour provided he makes his healing check (a 50% chance for an average person), while one with Regeneration regenerates 1 HP per hour if he fails his healing check, or 2 HP per hour if he succeeds at it. At least in 4e, I don't know how natural healing worked back in 3e (although I can't imagine it was too terribly different).
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Old 07-27-2019, 02:38 PM   #12
Plane
 
Join Date: Aug 2018
Default Re: Faster Natural Recovery and Healing Rules: are there any?

Consider that everyone has the "free" inverse advantage of "Not Unhealing" to use as a base value.

If you treat that as a 'power' then maybe let someone roll for 'Using Abilities at Default' to possibly heal at accelerated rates if you have FP to spare, usable only if FP is at max.
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