01-08-2016, 07:04 PM | #11 | |
Join Date: Aug 2007
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Re: Skills List: Cinematic vs Realistic
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Esoteric Medicine is not promised to be at all effective. In our world 4 humors therapy was all a crock. Chemsitry(Phlogiston) could also be a "realistic" Skill in that it was at one time studied in the Real World and it didn't actually work either.
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Fred Brackin |
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01-08-2016, 07:07 PM | #12 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Skills List: Cinematic vs Realistic
Look the book say's post TL5 medical knowledge is divided between Physician and Pharmacy (Synthetic), so are you saying pre TL5 Pharmacy (Herbal) occupies both roles as apposed to sharing the niche with Esoteric Medicine like the Physician description text says you can?
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01-08-2016, 07:11 PM | #13 |
Join Date: Dec 2012
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Re: Skills List: Cinematic vs Realistic
To put it another way, Esoteric Medicine seems to be a Perception-based Expert Skill that often covers specific aspects of those skills (plus perhaps Diagnosis/TL0-4 and/or Veterinary/TL0-4, depending on the philosophy it's based on), and also aspects of Theology and/or Philosophy. It's a specific named skill because depending on the setting, different required specializations may be variably useful, all just as useful, or all really useless (or worse than useless, like sticking leeches on someone who's anemic).
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
01-09-2016, 01:43 AM | #14 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Skills List: Cinematic vs Realistic
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Low-Tech has details on what Esoteric Medicine can do in a realistic campaign. It's not as good as Physician/TL5, perhaps, but still of use. It can be used to negate the -5 to Surgery for characters who lack Physician, can be used as a (poorer) substitute for anaesthesia, and some other non-drug-related stuff from Low-Tech. |
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01-12-2016, 07:51 PM | #15 | ||||||
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Skills List: Cinematic vs Realistic
Breath Control
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Quote:
Esoteric Medicine Quote:
Quote:
and all the rest Quote:
Quote:
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Last edited by Captain Joy; 01-12-2016 at 10:03 PM. |
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01-12-2016, 11:30 PM | #16 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Skills List: Cinematic vs Realistic
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Realistically, I would call it First Aid or Physician with a penalty based on faulty theories/superstitions.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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01-12-2016, 11:33 PM | #17 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Skills List: Cinematic vs Realistic
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__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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01-13-2016, 12:02 AM | #18 |
Join Date: Dec 2007
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Re: Skills List: Cinematic vs Realistic
The tricky part is skills that actually change what they do depending on the level of cinema in your diet. Hypnosis and Power Blow for example.
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01-13-2016, 01:10 AM | #19 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Skills List: Cinematic vs Realistic
It's already penalised by the fact that it's a Hard skill that does only a little more than an Easy skill does (First Aid). Don't double-dip.
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01-13-2016, 01:51 AM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Skills List: Cinematic vs Realistic
A successful roll should tell you what to do under the paradigm of the particular type of esoteric medicine involved. If that paradigm happens to be wrong, the result will be a failure, just like trying to use TL 5 medicine for a problem that lacks effective treatments until higher TL.
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Tags |
aids, cinematic, question, realistic, skills |
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