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#21 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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The Social Delver: Utter tripe. Where do you find this nonsense? Clerics of Ice and of Time and Fate: Useful coverage of more holy-person types. This doesn't demand to be used but will be nice to have around in case it comes up. Tome Raiders: Rumors, travelers' tales, and the like are staples of fantasy and historical adventure. This is a good treatment for the available length, though it's the kind of thing where I'd love to see something somewhat longer. In particular, I'd love a broader framework for generating rumors, perhaps something along the lines of the history generator I put together some time ago. A Few From Faeries: Always room for more magical items. No "I must use this now!" but also no "I will never use this!" Good set of variants. Dungeon Diving: Not entirely certain I'd have an opportunity to use it, but seems reasonable if I ever do. Your Own Worst Enemy: The major problem here is that at the moment I don't have the right players on hand to run the GURPS ARMY OF DARKNESS adventure this so clearly demands. Orbs of Power: I don't use RPM, so no comment. The Alchemists’ Guild: I think this would have benefited from tighter focus or more pages. It's a little historical, a little fantasy, a little generic, and a little specific and ends up not doing any one of those things enough for me. Burn While Reading: Love, love, love the thick description of the volumes. Not sure about the vagueness about useful information in them. That is, I know that's not the point, but I can't decide at the moment whether it would be a better article if it provided more. Technomagic Ritual Path Magic Spells: More RPM, so... I Make My Fate: Well thought out, certainly, but not sure I'm a fan of the concept. That is, I prefer that narrative abilities like fate/impulse/drama points be a feature of the setting used by the players rather than a capability one might or might not specialize in as a character. It's a bit of a "chosen one" trope which has to be really well done to work for me. I like the Weirdness Magnet box. Random Thought Table: The Noble Prize: Steven can always be counted on for an excellent column. Good investigation of a common trope. More may follow if time allows.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! Last edited by Turhan's Bey Company; 10-19-2022 at 07:48 PM. |
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#22 | |
Join Date: Nov 2008
Location: Yukon, OK
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Looking for group in my area My GURPS official contributions Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#23 | |
Join Date: Jun 2008
Location: Lansing, MI
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The way I see it, If I fleshed it out with systems I'd be presenting only one book, rather than three. And if I focused on one book then there's be a 1/3 chance it wouldn't be worth someone's time ("Hell doesn't exist in my fantasy games," "Too Mythos-y for my tastes.", "I hate elves.") Plus I admit to being more enamored of presenting the ideas and a broad overview, leaving folks free to adapt that idea to whatever systems they happen to be using. I hear it runs about 50/50 on whether porting system-specific things into a different game is a hindrance to use and/or enjoyment, or really is no big deal.
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It is a terrible thing to fall into the hands of the Living God (Heb. 10:31) "Or the light that never, never warms" (Boc. 6:55) Read SPYGOD. Behold my Linked In Buy my (SJ Games) stuff. |
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#24 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Burnsville, MN
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"This is too detailed, I can't use it in my games without un-doing all that work." "This isn't detailed enough. I can't use it in my games without doing all the work." "This is only partially detailed. Why didn't the author finish?" I've heard all three about the same product (usually Hall of Judgment).
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Gaming Ballistic, LLC |
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#25 | |
Join Date: Jun 2008
Location: Lansing, MI
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It is a terrible thing to fall into the hands of the Living God (Heb. 10:31) "Or the light that never, never warms" (Boc. 6:55) Read SPYGOD. Behold my Linked In Buy my (SJ Games) stuff. |
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#26 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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I got criticized for that--at first. Then, after they got it, I got comments like, "I didn't think I'd want to see this--until I read your review. I went and loved it!" Or, "I hated that movie. I wish I would have read your review first." So I'd favor "What is this for?"
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Happy Twin Peaks Day My article on Twin Peaks, which I think would be a great setting for an adventure or even campaign Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS GURPS Fantasy Folk: Elves My first GURPS supplement |
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#27 | ||
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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I've found that, generally speaking, the written pieces I get the most praise for are the same ones I get the most criticism for. As long as people are talking about it....
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Happy Twin Peaks Day My article on Twin Peaks, which I think would be a great setting for an adventure or even campaign Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS GURPS Fantasy Folk: Elves My first GURPS supplement |
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