10-05-2020, 01:57 AM | #21 |
Join Date: Jun 2019
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Re: Octopus vs starting human in HTH
A contest of ST to escape HTH will get tricky when there's more than two opponents, but I'm sure there'd be some way to figure it out.
Now getting away when it's 4 on 1 should be pretty impossible, what with it being 8 arms vs 2. Further imagine the 8 arms are centrally coordinated, and equipped with powerful suction cups -- the PC is now dinner.
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"I'm not arguing. I'm just explaining why I'm right." |
10-05-2020, 06:40 AM | #22 |
Join Date: Dec 2017
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Re: Octopus vs starting human in HTH
It sounds like the objection to standard pinning rules is that they can lead to a quick victory if you outnumber your opponent and send a capable martial artist into HTH with them. I imagine that's true, but shouldn't it be? If I agree to grapple with someone faster than me while their friend stands by with a spear ready to kill me if I get exposed, that sounds like I made a series of really bad choices in the preceding turns.
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10-05-2020, 08:16 AM | #23 |
Join Date: Oct 2015
Location: New England
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Re: Octopus vs starting human in HTH
Try a set of fights with a weak high-DX fighter against a strong low-DX one and see who wins most of the time. I've played out numerous HTH fights and the results are more lopsided than standard combats. The UC talents simply throw the already unfair rules into greater imbalance.
The rules also break down for the aggressor when a pin is made. All they can do is pin someone and keep them there for a minimum of two turns; they can't inflict any pain. |
10-05-2020, 08:46 AM | #24 |
Join Date: Dec 2017
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Re: Octopus vs starting human in HTH
I agree it leads to highly implausible results when ST doesn't figure in attempts to pin; this just needs to be changed in order to avoid crazy outcomes. I'm not sure I understand the other point, re. successful aggressors not having enough options. Pinning in the game is a way to get a temporary advantage or prevent someone from performing an action you want to stop, or to set them up for someone else's attack when you've mobbed them. It isn't intended to be a way to kill people while they are rendered helpless. I'd always assumed that your basic HTH attack is so abstract that includes things like chokes, arm wrenches, etc.
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10-05-2020, 08:50 AM | #25 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Octopus vs starting human in HTH
TFT is cinematic (we don't haggle over the physics of dragons, gargoyles or octopi), and the movies are full of rather scrawny types using leet martial arts to pin huge foes.
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10-05-2020, 09:02 AM | #26 |
Join Date: Jun 2008
Location: Boston area
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Re: Octopus vs starting human in HTH
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10-05-2020, 10:12 AM | #27 | |
Join Date: Oct 2015
Location: New England
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Re: Octopus vs starting human in HTH
Quote:
There's also the issue of slower figures being unable to enter HTH from the front with a faster opponent; anyone who has watched a football game knows that this is wrong. Having rules that allow for this is also more satisfying from my experience. |
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10-05-2020, 10:41 AM | #28 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Octopus vs starting human in HTH
Okay I will write up and send in the Universal quick overrun rules that handle all X attempts to enter Y hex for all values of X and Y, mice, men, wolves, giants, dragons, etc. And see what happens.
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-HJC |
10-05-2020, 11:34 AM | #29 |
Join Date: Dec 2017
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Re: Octopus vs starting human in HTH
I don't think there is any need to have overrun rules much different from what we have. A slow person should not be able to force HTH combat with a faster one (assuming they are facing and aware of each other). What slower football players are able to do is seize space from a faster person by occupying it, which is something more like a shield rush (at least in terms of its effects). UC experts are already allowed to do this without a shield, but I suppose if you wanted to generalize that ability further you could add some kind of house rule that does the same thing for all combatants.
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10-05-2020, 11:55 AM | #30 |
Join Date: Oct 2015
Location: New England
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Re: Octopus vs starting human in HTH
Tackling someone is quite different than bashing into them to try to knock them down. The end result of a successful shield rush is a standing rusher and a prone rushee. The end result of a successful tackle is both combatants on the ground--essentially in HTH.
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