Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-15-2015, 07:21 AM   #11
Not
 
Join Date: Feb 2013
Default Re: Building the X-Com inspired campaign

I've always suspected that the setting for X-com was at least partially inspired by the 1973 TV series UFO. I believe it can be watched for free somewhere.
__________________
Leave this space blank.
Not is offline   Reply With Quote
Old 10-15-2015, 09:26 AM   #12
PTTG
 
PTTG's Avatar
 
Join Date: Feb 2011
Default Re: Building the X-Com inspired campaign

The magic system is probably going to be magic-as-powers. The Alphans have the most versatile skill-set but they are still limited to a few specific abilities. Other aliens are going to be even more strictly limited.
PTTG is online now   Reply With Quote
Old 10-15-2015, 12:43 PM   #13
Captain Joy
 
Captain Joy's Avatar
 
Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: Building the X-Com inspired campaign

Quote:
Originally Posted by Culture20 View Post
Get a copy of GURPS Black Ops. It's 3rd Edition, but a lot of the fluff is similar to X-Com.
You should also buy GURPS Black Ops because it's the best GURPS setting book of all time.

For your specific campaign, I would also recommend GURPS Conspiracy X.

Last edited by Captain Joy; 10-15-2015 at 12:45 PM. Reason: added Black Ops link
Captain Joy is offline   Reply With Quote
Old 10-15-2015, 07:13 PM   #14
sgtcallistan
 
Join Date: Sep 2006
Location: Chatham, Kent, England
Default Re: Building the X-Com inspired campaign

Quote:
Originally Posted by Not View Post
I've always suspected that the setting for X-com was at least partially inspired by the 1973 TV series UFO. I believe it can be watched for free somewhere.
This.

Especially the early Microprose games.

I also endorse the idea of characters with the right skills being recruited after an alien encounter, a tech investigation thread that leads to understanding the enemy, as well as a surprising twist that (frex) suggests the actual aliens are merely riding within returned abductees.

Hope this is useful.
sgtcallistan is offline   Reply With Quote
Old 10-27-2015, 12:39 AM   #15
PTTG
 
PTTG's Avatar
 
Join Date: Feb 2011
Default Re: Building the X-Com inspired campaign

An important question is, if you were a patient alien empire with powerful yet limited forces, how would you gain control of the earth?
PTTG is online now   Reply With Quote
Old 10-27-2015, 12:52 AM   #16
Minuteman37
 
Minuteman37's Avatar
 
Join Date: Aug 2015
Location: Kenai, Alaska
Default Re: Building the X-Com inspired campaign

Quote:
Originally Posted by PTTG View Post
An important question is, if you were a patient alien empire with powerful yet limited forces, how would you gain control of the earth?
I'd openly declare my presence and offer the hairless monkeys shine trinkets in exchange for there undying loyalty.
Minuteman37 is offline   Reply With Quote
Old 10-27-2015, 01:04 AM   #17
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Building the X-Com inspired campaign

secretly trigger a nuclear war, let human society collapse, and then mysteriously appear, let human governments take the fall for the destruction and commandeer the rebuilding effort by making the invaders look helpful. Earth won't recover for a few centuries, but we're patient, remember? I'm not sold that this is the best way, but its an interesting one.

Less dramatically, I'd partner with power hungry and easily controlled pawns to do my dirty work and provide grunt forces. "Invent" a few things, and grow rich in the local currency. Start funneling economic growth to a nation I feel I can control. Build everything up over a course of a century or so, then engage in normal conquest. Hopefully after I've managed to trigger a civil wars in the largest countries.
__________________
Worlds Beyond Earth -- my blog
ericthered is online now   Reply With Quote
Old 10-27-2015, 01:12 AM   #18
Zeta Blaze
 
Join Date: Jul 2014
Default Re: Building the X-Com inspired campaign

Quote:
Originally Posted by ericthered View Post
snip

Less dramatically, I'd partner with power hungry and easily controlled pawns to do my dirty work and provide grunt forces. "Invent" a few things, and grow rich in the local currency. Start funneling economic growth to a nation I feel I can control. Build everything up over a course of a century or so, then engage in normal conquest. Hopefully after I've managed to trigger a civil wars in the largest countries.
so your saying your option 2 is literally the plot of XCom?
Zeta Blaze is offline   Reply With Quote
Old 10-27-2015, 01:29 AM   #19
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Building the X-Com inspired campaign

Quote:
Originally Posted by Zeta Blaze View Post
so your saying your option 2 is literally the plot of XCom?
Never played the game. Is that indeed the plot?

I think of it as the cortez option. The conquistadors didn't take Tenochtitlan with 1,000 spainish soldiers. Cortez used 1,000 spainish soldiers to put himself at the head of a successful rebellion.

The tactic was also used by the english to conquer india. India was conquered by native soldiers (sepoys) with british leadership -- leadership attained mostly by dint of an economic status created by better (longer range) ships.

Now, you specified that the aliens were patient, and I don't see any major wars brewing for them to commandeer. So they have to take the patient option of slowly building.

I'll note Infinite worlds pages 208-210 cover this situation, and thats what it suggests.
__________________
Worlds Beyond Earth -- my blog
ericthered is online now   Reply With Quote
Old 10-27-2015, 09:49 AM   #20
Rigil_Kent
 
Rigil_Kent's Avatar
 
Join Date: Jan 2012
Location: T'Pol's Ready Room
Default Re: Building the X-Com inspired campaign

Quote:
Originally Posted by PTTG View Post
An important question is, if you were a patient alien empire with powerful yet limited forces, how would you gain control of the earth?
Sit back and wait. They seem to be doing a pretty good job of destroying themselves so all I'll need to do is come in later and mop up.
__________________
"Ave, Imperator, morituri te salutant."

Star Trek: Endeavour - a fanfiction site
Frak, Frel, and Other "F" Words - my blog
Rigil_Kent is offline   Reply With Quote
Reply

Tags
mass combat, organisations, world building

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:25 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.