04-10-2020, 10:18 PM | #31 | |
Join Date: Jun 2010
Location: Dreamland
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Re: How exactly does Toxic damage work?
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*I wish I could find it, but it's been years since I last saw it and forgot to right it down. |
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04-11-2020, 03:20 AM | #32 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: How exactly does Toxic damage work?
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Regarding physical degradation, here are some starting points per Horror and Powers: *Leprous Touch (+135%): Affliction 1 (Contact Agent, -30%; Disadvantage, Terminally Ill, Up to two years, +50%; Extended Duration, Permanent, +150%; Melee Attack, Reach C, Cannot Parry, -35%) [24]. *Pain (+150%): Affliction 2 (HT-1; Costs Fatigue, 2 FP, -10%; Malediction 1, +100%; No Signature, +20%; Severe Pain, +40%) [50] *Paralytic Venom (+290%): Affliction 1 (HT; Extended Duration, 300x, +100%; Follow-Up, Teeth or Striker, +0%; Onset, 1 minute, -10%; *Paralysis, +150%; Secondary Coma, +50%) [39] *Paralyzing Touch (+155%): Affliction 1 (Extended Duration, 3x, +20%; Melee Attack, Reach C, Cannot Parry, -35%; Paralysis, +150%; Selective Effect, +20%) [26]. *Paralyzing Touch (+155%): Affliction 2 (HT-1; Extended Duration, 3x, +20%; Melee Attack, Reach C, Cannot Parry, -35%; Paralysis, +150%; Selective Effect, +20%) [51] *Sickness (+150%): Affliction 2 (HT-1; Malediction 1, +100%; Nauseated, +30%; No Signature, +20%) [50] *Strike Blind (+150%): Affliction 2 (HT-1; Disadvantage, Blindness, +50%; Costs Fatigue, 4 FP, -20%; Malediction 1, +100%; No Signature, +20%) [50] The Affliction (advantage) page on the GURPSwiki has a somewhat ridiculous example list of Afflictions. It's to the point it is easier to ask what can't you do via Affliction rather then what you can do with it.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 04-11-2020 at 05:49 AM. |
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04-11-2020, 12:02 PM | #33 |
Join Date: Jun 2010
Location: Dreamland
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Re: How exactly does Toxic damage work?
None of those really represent slow degradation. I do see some instantaneous ones and the always bizarre Terminally Ill (which is similar to a heart attack with a very long onset). That's why I pointed out Dependency and Weakness as ways to do damage over time, but IA with Cyclic already allows that and even comes with a nice curse-y side effect that you can't heal damage done by it until the cycles are done.
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