02-09-2020, 01:25 PM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Has anyone run Monster Hunters/Voodoo campaign
My latest of my umpteen projects is a Monster Hunter/Voodoo campaign. I'll probably have to let RPM go, and replace it with the Path magic detailed in Voodoo (it's for 3rd ed, but I'm fairly certain it was updated for Thaumatology so adapting it for 4th ed shouldn't be too difficult). The Shadow War needs champions, after all.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
02-09-2020, 01:38 PM | #2 |
Join Date: Feb 2016
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Re: Has anyone run Monster Hunters/Voodoo campaign
The magical system from Voodoo was updated for Path/Book Magic in Thaumatology, not Ritual Path Magic. Ritual Path Magic is more like the magic seen in the Buffyverse, relatively slow but incredibly powerful. Unless you want a superpowered setting like the Buffyverse (which is pretty much the primary inspiration for Monster Hunters), Path/Book Magic is more appropriate for the subtle setting of Voodoo.
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02-09-2020, 06:17 PM | #3 | |
Join Date: Mar 2005
Location: near Houston
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Re: Has anyone run Monster Hunters/Voodoo campaign
Quote:
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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02-10-2020, 03:46 AM | #4 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Has anyone run Monster Hunters/Voodoo campaign
And I have a skill list!
https://www.dropbox.com/s/kdav1zx0n5...0List.pdf?dl=0 It's basically the one in MH, with a few changes. First of all, I have introduced two new attributes (because why not?) - Psyche (magical power) and Charisma. Also consolidated a few combat skills - Broadsword and Shortsword, the various fencing skills, and replaced Thaumatology with Ritual Magic. Does anything look egregiously wrong?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
Tags |
monster hunters, voodoo |
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